The SDK Skeleton does seem like an interesting starting base, assuming it doesn't have that problem - but I think it might be a little too stripped down for my needs (seeing that it can't actually start a playable server or do anything by default). Unless perhaps that was just something I messed up, but I get this error:
Client missing DT class CWaterBullet > Host_EndGame: CL_ParseClassInfo_EndClasses: CreateDecoders failed. > > Dropped Player from server (Disconnect by user.) > What codebase is this intended to be compiled with? Because, I see that it includes a 'vgui_video.cpp', which isn't in any of the 2007 SDKs I pulled from Source SDK (source code only and mp template) - Ended up removing it because even by including the file (thanks Google), there was a link error for it. Anyway, it would still be nice find a solution back at the template mod - I've tried messing with the rates and interp console commands since the rates seemed a little low, but I still get the same effect. Reading up on interpolation though, it sounds very much like what the problem could be, only I've no idea what to do about it, since I obviously won't be understanding that completely, as a beginner. On Wed, Jul 13, 2011 at 8:31 PM, Tom Edwards <t_edwa...@btinternet.com>wrote: > Someone else was talking about this a while back, I think it was related to > interpolation. I don't recall the fix, but I do know that the SDK Skeleton > player doesn't have the problem. https://code.google.com/p/** > sourcesdk-skeleton/ <https://code.google.com/p/sourcesdk-skeleton/> > > On that subject, an Alien Swarm version of the skeleton is nearing release. > There's only multiplayer ragdolls left to get working. :) > > > On 13/07/2011 7:28, Eek Glur wrote: > >> Well, I noticed the problem in the beginning - so yes, I am experiencing >> this in a clean base - 2007 multiplayer template, only fixes are compile >> fixes, release build, default game directory (appid 218), etc. One strange >> thing I noticed is that while playing is choppy, if I record a demo, on >> playback it will be super smooth as if there wasn't a problem at all. It's >> as if the client isn't properly syncronized with the server, while playing. >> I don't know, but I've had some other people try it out, and they have the >> same problem, too. >> >> Also, sorry for breaking format, I assumed receiving digests would still >> send my threads back individually - not the case :P >> >> How much and exactly where have you been "toying" with your source >> code? I >> assume you're not experiencing these issues with a clean, >> unmodified 2007 >> scratch or template build? >> >> >> >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/**mailman/listinfo/hlcoders<http://list.valvesoftware.com/mailman/listinfo/hlcoders> >> >> > ______________________________**_________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/**mailman/listinfo/hlcoders<http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >
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