The SDK Skeleton does seem like an interesting starting base, assuming it
doesn't have that problem - but I think it might be a little too stripped
down for my needs (seeing that it can't actually start a playable server or
do anything by default). Unless perhaps that was just something I messed up,
but I get this error:

Client missing DT class CWaterBullet
> Host_EndGame: CL_ParseClassInfo_EndClasses: CreateDecoders failed.
>
> Dropped Player from server (Disconnect by user.)
>

What codebase is this intended to be compiled with? Because, I see that it
includes a 'vgui_video.cpp', which isn't in any of the 2007 SDKs I pulled
from Source SDK (source code only and mp template) - Ended up removing it
because even by including the file (thanks Google), there was a link error
for it.

Anyway, it would still be nice find a solution back at the template mod -
I've tried messing with the rates and interp console commands since the
rates seemed a little low, but I still get the same effect. Reading up on
interpolation though, it sounds very much like what the problem could be,
only I've no idea what to do about it, since I obviously won't be
understanding that completely, as a beginner.

On Wed, Jul 13, 2011 at 8:31 PM, Tom Edwards <t_edwa...@btinternet.com>wrote:

> Someone else was talking about this a while back, I think it was related to
> interpolation. I don't recall the fix, but I do know that the SDK Skeleton
> player doesn't have the problem. https://code.google.com/p/**
> sourcesdk-skeleton/ <https://code.google.com/p/sourcesdk-skeleton/>
>
> On that subject, an Alien Swarm version of the skeleton is nearing release.
> There's only multiplayer ragdolls left to get working. :)
>
>
> On 13/07/2011 7:28, Eek Glur wrote:
>
>> Well, I noticed the problem in the beginning - so yes, I am experiencing
>> this in a clean base - 2007 multiplayer template, only fixes are compile
>> fixes, release build, default game directory (appid 218), etc. One strange
>> thing I noticed is that while playing is choppy, if I record a demo, on
>> playback it will be super smooth as if there wasn't a problem at all. It's
>> as if the client isn't properly syncronized with the server, while playing.
>> I don't know, but I've had some other people try it out, and they have the
>> same problem, too.
>>
>> Also, sorry for breaking format, I assumed receiving digests would still
>> send my threads back individually - not the case :P
>>
>>    How much and exactly where have you been "toying" with your source
>>    code? I
>>    assume you're not experiencing these issues with a clean,
>>    unmodified 2007
>>    scratch or template build?
>>
>>
>>
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>>
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