Yeah, there's that... On Thu, Aug 11, 2011 at 3:06 PM, Tom Edwards <t_edwa...@btinternet.com>wrote:
> The marine models are rigged horribly (the legs bones are way outside the > leg mesh!) and their animations look terrible from close up. The model is > also complicated and not an ideal place to start learning. > > > On 11/08/2011 7:46, Psy_Commando wrote: > >> You also can just use the marine model :) >> And with the asw sdk we have the source for the marine model already. >> >> On Thu, Aug 11, 2011 at 5:23 AM, Tom Edwards >> <t_edwa...@btinternet.com<mailto: >> t_edwards@btinternet.**com <t_edwa...@btinternet.com>>> wrote: >> >> Neat, I didn't know about him. Unfortunately that model isn't set >> up right for 9-way animation...plus, half the point of making the >> stickman was to provide the source for a simple model. :) >> >> >> On 11/08/2011 5:19, Psy_Commando wrote: >> >> I mean the model included with swarm and swarm_base. >> >> On Thu, Aug 11, 2011 at 12:18 AM, Psy_Commando >> <psycomma...@gmail.com <mailto:psycomma...@gmail.com> >> <mailto:psycomma...@gmail.com <mailto:psycomma...@gmail.com>**>> >> >> wrote: >> >> That's pretty neat, but maybe you should use the included >> citizen, >> or the colonist model for the player, instead of the weird >> stickman. Its a better showcase of the included >> functionality :) >> >> >> On Wed, Aug 10, 2011 at 7:22 PM, Tom Edwards >> <t_edwa...@btinternet.com >> <mailto:t_edwards@btinternet.**com<t_edwa...@btinternet.com> >> > >> <mailto:t_edwards@btinternet.**com <t_edwa...@btinternet.com> >> <mailto:t_edwards@btinternet.**com <t_edwa...@btinternet.com>>>> >> wrote: >> >> Here's an update which fixes the ragdoll issues. Still >> more to >> go (see the readme), it's just finding the time... >> >> >> http://steamreview.org/**external/vdc/srcsdk-skeleton-**2.0a2.zip<http://steamreview.org/external/vdc/srcsdk-skeleton-2.0a2.zip> >> >> >> On 30/07/2011 3:48, Tom Edwards wrote: >> >> Thanks, email me if you find anything wrong! >> >> On 30/07/2011 2:06, Tobias Kammersgaard wrote: >> >> The biggest problem with using the ASW code is >> really >> the lack of Half-Life 2 content. The >> singleplayer mod >> I'm working on would love to have features from the >> ASW code base, however lack of HL2 stops us >> from going >> there. Granted we should replace all the HL2 >> content >> with out own, but I don't see that happening with a >> team of 5 people. >> >> However I will checkout your skeleton Tom :)! >> >> - ScarT >> >> >> On 30 July 2011 14:57, Tom Edwards >> <t_edwa...@btinternet.com >> <mailto:t_edwards@btinternet.**com<t_edwa...@btinternet.com> >> > >> <mailto:t_edwards@btinternet.**com <t_edwa...@btinternet.com> >> <mailto:t_edwards@btinternet.**com <t_edwa...@btinternet.com>>> >> <mailto:t_edwards@btinternet.**com <t_edwa...@btinternet.com><mailto: >> t_edwards@btinternet.**com <t_edwa...@btinternet.com>> >> <mailto:t_edwards@btinternet.**com <t_edwa...@btinternet.com> >> <mailto:t_edwards@btinternet.**com <t_edwa...@btinternet.com>>>>> >> wrote: >> >> Don't expect any more significant updates to >> 2007/9, if for no >> other reason than the move from GCF to NCF. >> Alien >> Swarm is from >> the main codeline and is much more recent than >> 2007/9 so is >> clearly the best choice for new mods. >> >> Since you probably aren't making a top-down >> shooter >> here is an >> alpha for the Alien Swarm Skeleton, which is a >> simple first-person >> game. Hopefully having something public will >> encourage me to spend >> more time on its remaining problems. :) >> >> >> http://steamreview.org/**external/vdc/srcsdk-skeleton-**2.0a1.zip<http://steamreview.org/external/vdc/srcsdk-skeleton-2.0a1.zip> >> >> >> On 30/07/2011 12:24, Psy_Commando wrote: >> >> Sorry, for the previous message, forgot >> to put >> a subject... >> >> Hi,this time I'm having a more complicated >> question. Me and my >> team were about to switch from Source >> 2007 to >> Alien Swarm >> Source, to make our mod free, and to have >> access to the menu >> and loading UI and the Alien Swarm assets. >> However, Source >> 2007 is now free, so that removed one of the >> big advantages of >> ASW. Beside ASW, has tons of references >> directly to member >> variables of other classes, which makes >> it very >> hard to make >> significant changes. >> >> What I'm wondering is, is this a good >> move in >> the long term ? >> I mean ASW, and the ASW SDK are pretty much >> left to die by its >> devs, and there are about two active mods... >> Unlike with ASW I >> can expect that there will be a Source 2009 >> update at some >> point with the Source SDK. Any >> suggestions or >> comments ? >> >> >> ______________________________** >> _________________ >> To unsubscribe, edit your list >> preferences, or >> view the list >> archives, please visit: >> >> http://list.valvesoftware.com/**mailman/listinfo/hlcoders<http://list.valvesoftware.com/mailman/listinfo/hlcoders> >> >> >> ______________________________** >> _________________ >> To unsubscribe, edit your list preferences, >> or view >> the list >> archives, please visit: >> >> http://list.valvesoftware.com/**mailman/listinfo/hlcoders<http://list.valvesoftware.com/mailman/listinfo/hlcoders> >> >> >> >> >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view >> the list archives, please visit: >> >> http://list.valvesoftware.com/**mailman/listinfo/hlcoders<http://list.valvesoftware.com/mailman/listinfo/hlcoders> >> >> >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the >> list archives, please visit: >> >> http://list.valvesoftware.com/**mailman/listinfo/hlcoders<http://list.valvesoftware.com/mailman/listinfo/hlcoders> >> >> >> >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the >> list >> archives, please visit: >> >> http://list.valvesoftware.com/**mailman/listinfo/hlcoders<http://list.valvesoftware.com/mailman/listinfo/hlcoders> >> >> >> >> >> >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> >> http://list.valvesoftware.com/**mailman/listinfo/hlcoders<http://list.valvesoftware.com/mailman/listinfo/hlcoders> >> >> >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> >> http://list.valvesoftware.com/**mailman/listinfo/hlcoders<http://list.valvesoftware.com/mailman/listinfo/hlcoders> >> >> >> >> >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/**mailman/listinfo/hlcoders<http://list.valvesoftware.com/mailman/listinfo/hlcoders> >> >> > ______________________________**_________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/**mailman/listinfo/hlcoders<http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >
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