Yeah, there's that...

On Thu, Aug 11, 2011 at 3:06 PM, Tom Edwards <t_edwa...@btinternet.com>wrote:

> The marine models are rigged horribly (the legs bones are way outside the
> leg mesh!) and their animations look terrible from close up. The model is
> also complicated and not an ideal place to start learning.
>
>
> On 11/08/2011 7:46, Psy_Commando wrote:
>
>> You also can just use the marine model :)
>> And with the asw sdk we have the source for the marine model already.
>>
>> On Thu, Aug 11, 2011 at 5:23 AM, Tom Edwards 
>> <t_edwa...@btinternet.com<mailto:
>> t_edwards@btinternet.**com <t_edwa...@btinternet.com>>> wrote:
>>
>>    Neat, I didn't know about him. Unfortunately that model isn't set
>>    up right for 9-way animation...plus, half the point of making the
>>    stickman was to provide the source for a simple model. :)
>>
>>
>>    On 11/08/2011 5:19, Psy_Commando wrote:
>>
>>        I mean the model included with swarm and swarm_base.
>>
>>        On Thu, Aug 11, 2011 at 12:18 AM, Psy_Commando
>>        <psycomma...@gmail.com <mailto:psycomma...@gmail.com>
>>        <mailto:psycomma...@gmail.com <mailto:psycomma...@gmail.com>**>>
>>
>>        wrote:
>>
>>           That's pretty neat, but maybe you should use the included
>>        citizen,
>>           or the colonist model for the player, instead of the weird
>>           stickman. Its a better showcase of the included
>>        functionality :)
>>
>>
>>           On Wed, Aug 10, 2011 at 7:22 PM, Tom Edwards
>>        <t_edwa...@btinternet.com 
>> <mailto:t_edwards@btinternet.**com<t_edwa...@btinternet.com>
>> >
>>        <mailto:t_edwards@btinternet.**com <t_edwa...@btinternet.com>
>>        <mailto:t_edwards@btinternet.**com <t_edwa...@btinternet.com>>>>
>> wrote:
>>
>>               Here's an update which fixes the ragdoll issues. Still
>>        more to
>>               go (see the readme), it's just finding the time...
>>
>>        
>> http://steamreview.org/**external/vdc/srcsdk-skeleton-**2.0a2.zip<http://steamreview.org/external/vdc/srcsdk-skeleton-2.0a2.zip>
>>
>>
>>               On 30/07/2011 3:48, Tom Edwards wrote:
>>
>>                   Thanks, email me if you find anything wrong!
>>
>>                   On 30/07/2011 2:06, Tobias Kammersgaard wrote:
>>
>>                       The biggest problem with using the ASW code is
>>        really
>>                       the lack of Half-Life 2 content. The
>>        singleplayer mod
>>                       I'm working on would love to have features from the
>>                       ASW code base, however lack of HL2 stops us
>>        from going
>>                       there. Granted we should replace all the HL2
>>        content
>>                       with out own, but I don't see that happening with a
>>                       team of 5 people.
>>
>>                       However I will checkout your skeleton Tom :)!
>>
>>                       - ScarT
>>
>>
>>                       On 30 July 2011 14:57, Tom Edwards
>>        <t_edwa...@btinternet.com 
>> <mailto:t_edwards@btinternet.**com<t_edwa...@btinternet.com>
>> >
>>        <mailto:t_edwards@btinternet.**com <t_edwa...@btinternet.com>
>>        <mailto:t_edwards@btinternet.**com <t_edwa...@btinternet.com>>>
>>        <mailto:t_edwards@btinternet.**com <t_edwa...@btinternet.com><mailto:
>> t_edwards@btinternet.**com <t_edwa...@btinternet.com>>
>>        <mailto:t_edwards@btinternet.**com <t_edwa...@btinternet.com>
>>        <mailto:t_edwards@btinternet.**com <t_edwa...@btinternet.com>>>>>
>> wrote:
>>
>>                          Don't expect any more significant updates to
>>                       2007/9, if for no
>>                          other reason than the move from GCF to NCF.
>>        Alien
>>                       Swarm is from
>>                          the main codeline and is much more recent than
>>                       2007/9 so is
>>                          clearly the best choice for new mods.
>>
>>                          Since you probably aren't making a top-down
>>        shooter
>>                       here is an
>>                          alpha for the Alien Swarm Skeleton, which is a
>>                       simple first-person
>>                          game. Hopefully having something public will
>>                       encourage me to spend
>>                          more time on its remaining problems. :)
>>
>>        
>> http://steamreview.org/**external/vdc/srcsdk-skeleton-**2.0a1.zip<http://steamreview.org/external/vdc/srcsdk-skeleton-2.0a1.zip>
>>
>>
>>                          On 30/07/2011 12:24, Psy_Commando wrote:
>>
>>                              Sorry, for the previous message, forgot
>>        to put
>>                       a subject...
>>
>>                              Hi,this time I'm having a more complicated
>>                       question. Me and my
>>                              team were about to switch from Source
>>        2007 to
>>                       Alien Swarm
>>                              Source, to make our mod free, and to have
>>                       access to the menu
>>                              and loading UI and the Alien Swarm assets.
>>                       However, Source
>>                              2007 is now free, so that removed one of the
>>                       big advantages of
>>                              ASW. Beside ASW, has tons of references
>>                       directly to member
>>                              variables of other classes, which makes
>>        it very
>>                       hard to make
>>                              significant changes.
>>
>>                              What I'm wondering is, is this a good
>>        move in
>>                       the long term ?
>>                              I mean ASW, and the ASW SDK are pretty much
>>                       left to die by its
>>                              devs, and there are about two active mods...
>>                       Unlike with ASW I
>>                              can expect that there will be a Source 2009
>>                       update at some
>>                              point with the Source SDK. Any
>>        suggestions or
>>                       comments ?
>>
>>
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