Here's an update which fixes the ragdoll issues. Still more to go (see the readme), it's just finding the time...

http://steamreview.org/external/vdc/srcsdk-skeleton-2.0a2.zip

On 30/07/2011 3:48, Tom Edwards wrote:
Thanks, email me if you find anything wrong!

On 30/07/2011 2:06, Tobias Kammersgaard wrote:
The biggest problem with using the ASW code is really the lack of Half-Life 2 content. The singleplayer mod I'm working on would love to have features from the ASW code base, however lack of HL2 stops us from going there. Granted we should replace all the HL2 content with out own, but I don't see that happening with a team of 5 people.

However I will checkout your skeleton Tom :)!

- ScarT


On 30 July 2011 14:57, Tom Edwards <t_edwa...@btinternet.com <mailto:t_edwa...@btinternet.com>> wrote:

    Don't expect any more significant updates to 2007/9, if for no
    other reason than the move from GCF to NCF. Alien Swarm is from
    the main codeline and is much more recent than 2007/9 so is
    clearly the best choice for new mods.

    Since you probably aren't making a top-down shooter here is an
    alpha for the Alien Swarm Skeleton, which is a simple first-person
    game. Hopefully having something public will encourage me to spend
    more time on its remaining problems. :)

    http://steamreview.org/external/vdc/srcsdk-skeleton-2.0a1.zip


    On 30/07/2011 12:24, Psy_Commando wrote:

        Sorry, for the previous message, forgot to put a subject...

        Hi,this time I'm having a more complicated question. Me and my
        team were about to switch from Source 2007 to Alien Swarm
        Source, to make our mod free, and to have access to the menu
        and loading UI and the Alien Swarm assets. However, Source
        2007 is now free, so that removed one of the big advantages of
        ASW. Beside ASW, has tons of references directly to member
        variables of other classes, which makes it very hard to make
        significant changes.

        What I'm wondering is, is this a good move in the long term ?
        I mean ASW, and the ASW SDK are pretty much left to die by its
        devs, and there are about two active mods... Unlike with ASW I
        can expect that there will be a Source 2009 update at some
        point with the Source SDK. Any suggestions or comments ?


        _______________________________________________
        To unsubscribe, edit your list preferences, or view the list
        archives, please visit:
        http://list.valvesoftware.com/mailman/listinfo/hlcoders


    _______________________________________________
    To unsubscribe, edit your list preferences, or view the list
    archives, please visit:
    http://list.valvesoftware.com/mailman/listinfo/hlcoders




_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to