I love you man! Thank you for, those shared videos!! The music and added cpp or amx sma ... w/e. you get what im feeling. makes me feel like a million bucks.
Thankz and good job! Sent from my iPhone On 2011-08-30, at 2:00 PM, hlcoders-requ...@list.valvesoftware.com wrote: > Send hlcoders mailing list submissions to > hlcoders@list.valvesoftware.com > > To subscribe or unsubscribe via the World Wide Web, visit > http://list.valvesoftware.com/mailman/listinfo/hlcoders > or, via email, send a message with subject or body 'help' to > hlcoders-requ...@list.valvesoftware.com > > You can reach the person managing the list at > hlcoders-ow...@list.valvesoftware.com > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of hlcoders digest..." > > > Today's Topics: > > 1. how to set time task to change model (Daku dawid) > 2. Re: how to set time task to change model (Daku dawid) > 3. My 1st mod (Alex Jones) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Tue, 30 Aug 2011 17:55:41 +0200 > From: Daku dawid <szo2...@gmail.com> > To: Discussion of Half-Life Programming > <hlcoders@list.valvesoftware.com> > Subject: [hlcoders] how to set time task to change model > Message-ID: > <can09eyb2kkdxfuegrvz9gxjudgaaxbkvnunrc8sdwr3tbmd...@mail.gmail.com> > Content-Type: text/plain; charset="iso-8859-1" > > Hi > > I don't know how to set model after e.g. 3 sec > in AmxModX is possible but here im not good like in amxx > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > <http://list.valvesoftware.com/mailman/private/hlcoders/attachments/20110830/8bd98a21/attachment-0001.html> > > ------------------------------ > > Message: 2 > Date: Tue, 30 Aug 2011 18:02:05 +0200 > From: Daku dawid <szo2...@gmail.com> > To: Discussion of Half-Life Programming > <hlcoders@list.valvesoftware.com> > Subject: Re: [hlcoders] how to set time task to change model > Message-ID: > <CAN09eYAS=x4pwzoxyneyoptzmzgrbkrrs4_j+mqnepf86ax...@mail.gmail.com> > Content-Type: text/plain; charset="iso-8859-1" > > now in HL SDK i make this > http://www.youtube.com/watch?v=1TQw5GHae0U > > but i want to make this > http://www.youtube.com/watch?v=j5HItmqcFTg&t=5<http://www.youtube.com/watch?v=j5HItmqcFTg&t=53> > 0 > > 2011/8/30 Daku dawid <szo2...@gmail.com> > >> Hi >> >> I don't know how to set model after e.g. 3 sec >> in AmxModX is possible but here im not good like in amxx >> >> > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > <http://list.valvesoftware.com/mailman/private/hlcoders/attachments/20110830/d77702c5/attachment-0001.html> > > ------------------------------ > > Message: 3 > Date: Tue, 30 Aug 2011 12:38:49 -0400 > From: Alex Jones <acj3...@gmail.com> > To: hlcoders@list.valvesoftware.com > Subject: [hlcoders] My 1st mod > Message-ID: > <cahrv7dm18pfqysl8x8hnroro0jbzyntzsku2tnzg6t6d9nn...@mail.gmail.com> > Content-Type: text/plain; charset="iso-8859-1" > > I'm making a multiplayer mod using SourceMod 2007 and the Halflife 2 > Deathmatch exe. I'm currently trying to find a way to test it in debug mode > with multiple bots on different teams, but whenever I try to add more than > one bot (using bot_add) it fails. Also, I'm trying to change how the scores > are modified but I can't find where that is taken care of in teamplay. > Finally, whenever I kill the one bot I can make, I get hit with all sorts of > assertions that fail. Is this a debug thing? Or is there something that > needs to be changed when setting up the project that I have forgotten to do. > The error reads > > studio.cpp (920) : Assertion Failed: i >= 0 && i < GetNumSeq() > > Thanks for the help in advance > -Alex > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > <http://list.valvesoftware.com/mailman/private/hlcoders/attachments/20110830/576e71a3/attachment-0001.html> > > ------------------------------ > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > End of hlcoders Digest, Vol 5, Issue 32 > *************************************** _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders