You stood... I stand with by you. same1-2 sum12

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On 2011-08-31, at 2:00 PM, [email protected] wrote:

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> Today's Topics:
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>   1. Font size cap? (James Deeman)
>   2. Re: hlcoders Digest, Vol 5, Issue 32 (Aaron Johnson)
> 
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> ----------------------------------------------------------------------
> 
> Message: 1
> Date: Wed, 31 Aug 2011 13:35:26 +0100
> From: James Deeman <[email protected]>
> To: [email protected]
> Subject: [hlcoders] Font size cap?
> Message-ID:
>    <CAM5jABdU5hdTj1b3=zkzotwbgxfoncc1emrkh-eyzrjfyx0...@mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
> 
> Is there a cap to how large your font can go? I am finding that after a
> certain point the size of the glyphs just don't change, around 120 'tall'
> value in the Scheme file. Is this right? Anyone know what the actual figure
> is?
> 
> Any replies appreciated.
> 
> -- 
> James Deeman
> Nottingham, UK
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> ------------------------------
> 
> Message: 2
> Date: Wed, 31 Aug 2011 10:15:22 -0500
> From: Aaron Johnson <[email protected]>
> To: "[email protected]"
>    <[email protected]>
> Subject: Re: [hlcoders] hlcoders Digest, Vol 5, Issue 32
> Message-ID: <[email protected]>
> Content-Type: text/plain;    charset=us-ascii
> 
> I love you man! Thank you for, those shared videos!! The music and added cpp 
> or amx sma ... w/e. you get what im feeling. makes me feel like a million 
> bucks.
> 
> Thankz and good job!
> 
> Sent from my iPhone
> 
> On 2011-08-30, at 2:00 PM, [email protected] wrote:
> 
>> Send hlcoders mailing list submissions to
>>   [email protected]
>> 
>> To subscribe or unsubscribe via the World Wide Web, visit
>>   http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> or, via email, send a message with subject or body 'help' to
>>   [email protected]
>> 
>> You can reach the person managing the list at
>>   [email protected]
>> 
>> When replying, please edit your Subject line so it is more specific
>> than "Re: Contents of hlcoders digest..."
>> 
>> 
>> Today's Topics:
>> 
>>  1. how to set time task to change model (Daku dawid)
>>  2. Re: how to set time task to change model (Daku dawid)
>>  3. My 1st mod (Alex Jones)
>> 
>> 
>> ----------------------------------------------------------------------
>> 
>> Message: 1
>> Date: Tue, 30 Aug 2011 17:55:41 +0200
>> From: Daku dawid <[email protected]>
>> To: Discussion of Half-Life Programming
>>   <[email protected]>
>> Subject: [hlcoders] how to set time task to change model
>> Message-ID:
>>   <can09eyb2kkdxfuegrvz9gxjudgaaxbkvnunrc8sdwr3tbmd...@mail.gmail.com>
>> Content-Type: text/plain; charset="iso-8859-1"
>> 
>> Hi
>> 
>> I don't know how to set model after e.g. 3 sec
>> in AmxModX is possible but here im not good like in amxx
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>> ------------------------------
>> 
>> Message: 2
>> Date: Tue, 30 Aug 2011 18:02:05 +0200
>> From: Daku dawid <[email protected]>
>> To: Discussion of Half-Life Programming
>>   <[email protected]>
>> Subject: Re: [hlcoders] how to set time task to change model
>> Message-ID:
>>   <CAN09eYAS=x4pwzoxyneyoptzmzgrbkrrs4_j+mqnepf86ax...@mail.gmail.com>
>> Content-Type: text/plain; charset="iso-8859-1"
>> 
>> now in HL SDK i make this
>> http://www.youtube.com/watch?v=1TQw5GHae0U
>> 
>> but i want to make this
>> http://www.youtube.com/watch?v=j5HItmqcFTg&t=5<http://www.youtube.com/watch?v=j5HItmqcFTg&t=53>
>> 0
>> 
>> 2011/8/30 Daku dawid <[email protected]>
>> 
>>> Hi
>>> 
>>> I don't know how to set model after e.g. 3 sec
>>> in AmxModX is possible but here im not good like in amxx
>>> 
>>> 
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>> ------------------------------
>> 
>> Message: 3
>> Date: Tue, 30 Aug 2011 12:38:49 -0400
>> From: Alex Jones <[email protected]>
>> To: [email protected]
>> Subject: [hlcoders] My 1st mod
>> Message-ID:
>>   <cahrv7dm18pfqysl8x8hnroro0jbzyntzsku2tnzg6t6d9nn...@mail.gmail.com>
>> Content-Type: text/plain; charset="iso-8859-1"
>> 
>> I'm making a multiplayer mod using SourceMod 2007 and the Halflife 2
>> Deathmatch exe. I'm currently trying to find a way to test it in debug mode
>> with multiple bots on different teams, but whenever I try to add more than
>> one bot (using bot_add) it fails. Also, I'm trying to change how the scores
>> are modified but I can't find where that is taken care of in teamplay.
>> Finally, whenever I kill the one bot I can make, I get hit with all sorts of
>> assertions that fail. Is this a debug thing? Or is there something that
>> needs to be changed when setting up the project that I have forgotten to do.
>> The error reads
>> 
>> studio.cpp (920) : Assertion Failed: i >= 0 && i < GetNumSeq()
>> 
>> Thanks for the help in advance
>> -Alex
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>> 
>> End of hlcoders Digest, Vol 5, Issue 32
>> ***************************************
> 
> 
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> End of hlcoders Digest, Vol 5, Issue 33
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