You stood... I stand with by you. same1-2 sum12 Sent from my iPhone
On 2011-08-31, at 2:00 PM, [email protected] wrote: > Send hlcoders mailing list submissions to > [email protected] > > To subscribe or unsubscribe via the World Wide Web, visit > http://list.valvesoftware.com/mailman/listinfo/hlcoders > or, via email, send a message with subject or body 'help' to > [email protected] > > You can reach the person managing the list at > [email protected] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of hlcoders digest..." > > > Today's Topics: > > 1. Font size cap? (James Deeman) > 2. Re: hlcoders Digest, Vol 5, Issue 32 (Aaron Johnson) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Wed, 31 Aug 2011 13:35:26 +0100 > From: James Deeman <[email protected]> > To: [email protected] > Subject: [hlcoders] Font size cap? > Message-ID: > <CAM5jABdU5hdTj1b3=zkzotwbgxfoncc1emrkh-eyzrjfyx0...@mail.gmail.com> > Content-Type: text/plain; charset="iso-8859-1" > > Is there a cap to how large your font can go? I am finding that after a > certain point the size of the glyphs just don't change, around 120 'tall' > value in the Scheme file. Is this right? Anyone know what the actual figure > is? > > Any replies appreciated. > > -- > James Deeman > Nottingham, UK > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > <http://list.valvesoftware.com/mailman/private/hlcoders/attachments/20110831/ee5876fb/attachment-0001.html> > > ------------------------------ > > Message: 2 > Date: Wed, 31 Aug 2011 10:15:22 -0500 > From: Aaron Johnson <[email protected]> > To: "[email protected]" > <[email protected]> > Subject: Re: [hlcoders] hlcoders Digest, Vol 5, Issue 32 > Message-ID: <[email protected]> > Content-Type: text/plain; charset=us-ascii > > I love you man! Thank you for, those shared videos!! The music and added cpp > or amx sma ... w/e. you get what im feeling. makes me feel like a million > bucks. > > Thankz and good job! > > Sent from my iPhone > > On 2011-08-30, at 2:00 PM, [email protected] wrote: > >> Send hlcoders mailing list submissions to >> [email protected] >> >> To subscribe or unsubscribe via the World Wide Web, visit >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> or, via email, send a message with subject or body 'help' to >> [email protected] >> >> You can reach the person managing the list at >> [email protected] >> >> When replying, please edit your Subject line so it is more specific >> than "Re: Contents of hlcoders digest..." >> >> >> Today's Topics: >> >> 1. how to set time task to change model (Daku dawid) >> 2. Re: how to set time task to change model (Daku dawid) >> 3. My 1st mod (Alex Jones) >> >> >> ---------------------------------------------------------------------- >> >> Message: 1 >> Date: Tue, 30 Aug 2011 17:55:41 +0200 >> From: Daku dawid <[email protected]> >> To: Discussion of Half-Life Programming >> <[email protected]> >> Subject: [hlcoders] how to set time task to change model >> Message-ID: >> <can09eyb2kkdxfuegrvz9gxjudgaaxbkvnunrc8sdwr3tbmd...@mail.gmail.com> >> Content-Type: text/plain; charset="iso-8859-1" >> >> Hi >> >> I don't know how to set model after e.g. 3 sec >> in AmxModX is possible but here im not good like in amxx >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: >> <http://list.valvesoftware.com/mailman/private/hlcoders/attachments/20110830/8bd98a21/attachment-0001.html> >> >> ------------------------------ >> >> Message: 2 >> Date: Tue, 30 Aug 2011 18:02:05 +0200 >> From: Daku dawid <[email protected]> >> To: Discussion of Half-Life Programming >> <[email protected]> >> Subject: Re: [hlcoders] how to set time task to change model >> Message-ID: >> <CAN09eYAS=x4pwzoxyneyoptzmzgrbkrrs4_j+mqnepf86ax...@mail.gmail.com> >> Content-Type: text/plain; charset="iso-8859-1" >> >> now in HL SDK i make this >> http://www.youtube.com/watch?v=1TQw5GHae0U >> >> but i want to make this >> http://www.youtube.com/watch?v=j5HItmqcFTg&t=5<http://www.youtube.com/watch?v=j5HItmqcFTg&t=53> >> 0 >> >> 2011/8/30 Daku dawid <[email protected]> >> >>> Hi >>> >>> I don't know how to set model after e.g. 3 sec >>> in AmxModX is possible but here im not good like in amxx >>> >>> >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: >> <http://list.valvesoftware.com/mailman/private/hlcoders/attachments/20110830/d77702c5/attachment-0001.html> >> >> ------------------------------ >> >> Message: 3 >> Date: Tue, 30 Aug 2011 12:38:49 -0400 >> From: Alex Jones <[email protected]> >> To: [email protected] >> Subject: [hlcoders] My 1st mod >> Message-ID: >> <cahrv7dm18pfqysl8x8hnroro0jbzyntzsku2tnzg6t6d9nn...@mail.gmail.com> >> Content-Type: text/plain; charset="iso-8859-1" >> >> I'm making a multiplayer mod using SourceMod 2007 and the Halflife 2 >> Deathmatch exe. I'm currently trying to find a way to test it in debug mode >> with multiple bots on different teams, but whenever I try to add more than >> one bot (using bot_add) it fails. Also, I'm trying to change how the scores >> are modified but I can't find where that is taken care of in teamplay. >> Finally, whenever I kill the one bot I can make, I get hit with all sorts of >> assertions that fail. Is this a debug thing? Or is there something that >> needs to be changed when setting up the project that I have forgotten to do. >> The error reads >> >> studio.cpp (920) : Assertion Failed: i >= 0 && i < GetNumSeq() >> >> Thanks for the help in advance >> -Alex >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: >> <http://list.valvesoftware.com/mailman/private/hlcoders/attachments/20110830/576e71a3/attachment-0001.html> >> >> ------------------------------ >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> End of hlcoders Digest, Vol 5, Issue 32 >> *************************************** > > > > ------------------------------ > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > End of hlcoders Digest, Vol 5, Issue 33 > *************************************** _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

