Look at C_BasePlayer::CreateMove (client only) and CGameMovement::PlayerMove

2011/9/13 Psy_Commando <psycomma...@gmail.com>

> Hi, I've got yet another question. I'm looking at adding some player
> abilities like climbing on ledges, covering behind walls and the like. I
> thought the best way would be to add to gamemovement, but its highly
> complicated in there, I'm not sure where to start, or how the actual
> movement is calculated/stored/used. Anybody got tips about that ?
>
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