I've been wondering about model pre-caching lately and what exactly it achieves.
I'm noticing that the potential number of player models for our mod is growing exponentially and along with that there are various play model attachments which are needed. I could just put them all into an array and pre-cache them in one go but I keep wondering if that in fact could have a negative effect? "Caching" to me implies that the model is loaded into memory and held there for quick access but in our case while there are say maybe 32 separate models, only 6 would say ever be used at one time in a single map. So my thought is that while the caching will stop stutters waiting for the model to load, will it in fact use more memory as not all the cached models are being used. So does model pre-caching actually store the whole model in RAM or does is simply let the system know that this model might be needed and do some sort of preparation for it? - Jed _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders