I stopped models precaching in GMod - and you can get up to a second loading
delay when spawning a model - especially ragdolls.

So I think it's safe to assume it loads the whole thing, model, physics,
materials, textures.

garry


On Wed, Sep 14, 2011 at 2:57 PM, Jed <j...@wunderboy.org> wrote:

> I've been wondering about model pre-caching lately and what exactly it
> achieves.
>
> I'm noticing that the potential number of player models for our mod is
> growing exponentially and along with that there are various play model
> attachments which are needed. I could just put them all into an array
> and pre-cache them in one go but I keep wondering if that in fact
> could have a negative effect?
>
> "aching" to me implies that the model is loaded into memory and held
> there for quick access but in our case while there are say maybe 32
> separate models, only 6 would say ever be used at one time in a single
> map. So my thought is that while the caching will stop stutters
> waiting for the model to load, will it in fact use more memory as not
> all the cached models are being used.
>
> So does model pre-caching actually store the whole model in RAM or
> does is simply let the system know that this model might be needed and
> do some sort of preparation for it?
>
> - Jed
>
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