Just to chime in, I am getting exactly the same problem since the last
update (Even when running as administrator).

On Sat, Sep 17, 2011 at 5:27 PM, <hlcoders-requ...@list.valvesoftware.com>wrote:

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>   1. Re: ATTN Valve: You broke something... (Tony "omega" Sergi)
>   2. Re: ATTN Valve: You broke something... (Tony "omega" Sergi)
>   3. Re: ATTN Valve: You broke something... (Priyadarshi Sharma)
>   4. Re: Adding new abilities to game movement (Psy_Commando)
>   5. Re: [SRC 2007] Problem with shadercompile.exe (AndreaZzZ)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Sat, 17 Sep 2011 18:24:48 +0900
> From: "Tony \"omega\" Sergi" <omegal...@gmail.com>
> To: Discussion of Half-Life Programming
>        <hlcoders@list.valvesoftware.com>
> Subject: Re: [hlcoders] ATTN Valve: You broke something...
> Message-ID:
>        <ca+n4znp1anqamt7tmrekugguhcdmq1c19gcs2ctpdgdjchp...@mail.gmail.com
> >
> Content-Type: text/plain; charset="windows-1252"
>
> Did you even try it?
>
> On Sat, Sep 17, 2011 at 12:44 PM, Jonathan White
> <killermonke...@gmail.com>wrote:
>
> > Not only is that the worst response known to mankind?.. but it doesn?t
> fix
> > anything.****
> >
> > ** **
> >
> > Sorry to be blunt, but this is clearly something wrong with the .dll
> > recently updated by Valve and it is an assertion which (shouldn?t) have
> > anything to do with what permissions I am running visual studio with.****
> >
> > ** **
> >
> > Thanks,****
> >
> > Jon****
> >
> > ** **
> >
> >
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> ------------------------------
>
> Message: 2
> Date: Sat, 17 Sep 2011 18:28:15 +0900
> From: "Tony \"omega\" Sergi" <omegal...@gmail.com>
> To: Discussion of Half-Life Programming
>        <hlcoders@list.valvesoftware.com>
> Subject: Re: [hlcoders] ATTN Valve: You broke something...
> Message-ID:
>        <ca+n4znm07a_n5rjr1thptqsclqmtqaiv4qxacs5+fdpi7ep...@mail.gmail.com
> >
> Content-Type: text/plain; charset="windows-1252"
>
> And to be clear, that's right click -:> Run As administrator.
>
> Mflux had the same problem, and this was what fixed it.
> Of course this is all under the assumption that you're running a version of
> windows that has UAC.
>
>
> On Sat, Sep 17, 2011 at 6:24 PM, Tony "omega" Sergi <omegal...@gmail.com
> >wrote:
>
> > Did you even try it?
> >
> > On Sat, Sep 17, 2011 at 12:44 PM, Jonathan White <
> killermonke...@gmail.com
> > > wrote:
> >
> >> Not only is that the worst response known to mankind?.. but it doesn?t
> fix
> >> anything.****
> >>
> >> ** **
> >>
> >> Sorry to be blunt, but this is clearly something wrong with the .dll
> >> recently updated by Valve and it is an assertion which (shouldn?t) have
> >> anything to do with what permissions I am running visual studio
> with.****
> >>
> >> ** **
> >>
> >> Thanks,****
> >>
> >> Jon****
> >>
> >> ** **
> >>
> >>
> >
>
>
> --
> -Tony
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>
> ------------------------------
>
> Message: 3
> Date: Sat, 17 Sep 2011 19:06:37 +0530
> From: Priyadarshi Sharma <priyadarshi...@gmail.com>
> To: Discussion of Half-Life Programming
>        <hlcoders@list.valvesoftware.com>
> Subject: Re: [hlcoders] ATTN Valve: You broke something...
> Message-ID:
>        <CAMDStNmJh4Jc-GdfiVA1uZ+nebUr2d3PZB=Qk+huYx7YpJ=j...@mail.gmail.com
> >
> Content-Type: text/plain; charset=windows-1252
>
> I am having the same problem and running VS as administrator doesn't fix
> it.
>
> On Sat, Sep 17, 2011 at 2:58 PM, Tony "omega" Sergi <omegal...@gmail.com>
> wrote:
> > And to be clear, that's right click -:> Run As administrator.
> >
> > Mflux had the same problem, and this was what fixed it.
> > Of course this is all under the assumption that you're running a version
> of
> > windows that has UAC.
> >
> >
> > On Sat, Sep 17, 2011 at 6:24 PM, Tony "omega" Sergi <omegal...@gmail.com
> >
> > wrote:
> >>
> >> Did you even try it?
> >>
> >> On Sat, Sep 17, 2011 at 12:44 PM, Jonathan White
> >> <killermonke...@gmail.com> wrote:
> >>>
> >>> Not only is that the worst response known to mankind?.. but it doesn?t
> >>> fix anything.
> >>>
> >>>
> >>>
> >>> Sorry to be blunt, but this is clearly something wrong with the .dll
> >>> recently updated by Valve and it is an assertion which (shouldn?t) have
> >>> anything to do with what permissions I am running visual studio with.
> >>>
> >>>
> >>>
> >>> Thanks,
> >>>
> >>> Jon
> >>>
> >>>
> >>
> >
> >
> >
> > --
> > -Tony
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >
>
>
>
> ------------------------------
>
> Message: 4
> Date: Sat, 17 Sep 2011 11:53:09 -0400
> From: Psy_Commando <psycomma...@gmail.com>
> To: Discussion of Half-Life Programming
>        <hlcoders@list.valvesoftware.com>
> Subject: Re: [hlcoders] Adding new abilities to game movement
> Message-ID:
>        <cabtrx2bark7mpchyedkrg9a4+pnexks9uoft3y0mw5oivw-...@mail.gmail.com
> >
> Content-Type: text/plain; charset="iso-8859-1"
>
> Thanks.
> I got my climbing code almost working.
>
> However, I wonder why when I try to get the player vectors with GetVectors
> I
> get the eye angles vectors. Anybody knows why ?
>
> On Tue, Sep 13, 2011 at 7:11 AM, AndreaZzZ <andrea_s...@mail.ru> wrote:
>
> > Look at C_BasePlayer::CreateMove (client only) and
> > CGameMovement::PlayerMove
> >
> > 2011/9/13 Psy_Commando <psycomma...@gmail.com>
> >
> >> Hi, I've got yet another question. I'm looking at adding some player
> >> abilities like climbing on ledges, covering behind walls and the like. I
> >> thought the best way would be to add to gamemovement, but its highly
> >> complicated in there, I'm not sure where to start, or how the actual
> >> movement is calculated/stored/used. Anybody got tips about that ?
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >>
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
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> >
> >
> >
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> ------------------------------
>
> Message: 5
> Date: Sat, 17 Sep 2011 20:27:35 +0400
> From: AndreaZzZ <andrea_s...@mail.ru>
> To: Discussion of Half-Life Programming
>        <hlcoders@list.valvesoftware.com>
> Subject: Re: [hlcoders] [SRC 2007] Problem with shadercompile.exe
> Message-ID:
>        <CA+cTPd2+OuFc_hR_+BzszPNCEENOFbgp6yDaFv33NSL51Kd=r...@mail.gmail.com
> >
> Content-Type: text/plain; charset="iso-8859-1"
>
> Yes, multicore. I dont know how, but i just compiled it. You cant compile
> only SDK_LightmappedGeneric? Maybe your path to shadercompile.exe broken?
> My Settings:
> rem ================================
> rem ==== MOD PATH CONFIGURATIONS ===
>
> rem == Set the absolute path to your mod's game directory here ==
> rem == Note that this path needs does not support long file/directory names
> ==
> rem == So instead of a path such as "C:\Program
> Files\Steam\steamapps\mymod"
> ==
> rem == you need to find the 8.3 abbreviation for the directory name using
> 'dir /x' ==
> rem == and set the directory to something like
> C:\PROGRA~2\Steam\steamapps\sourcemods\mymod ==
> set GAMEDIR=D:\PROGRA~2\Steam\steamapps\sourcemods\***
> rem == Set the relative path to SourceSDK\bin\orangebox\bin ==
> rem == As above, this path does not support long directory names or spaces
> ==
> rem == e.g. ..\..\..\..\..\PROGRA~2\Steam\steamapps\<USER
> NAME>\sourcesdk\bin\orangebox\bin ==
> set
>
> SDKBINDIR=..\..\..\..\..\PROGRA~2\Steam\steamapps\***\sourcesdk\bin\orangebox\bin
>
> rem == Set the Path to your mods root source code ==
> rem this should already be correct, accepts relative paths only!
> set SOURCEDIR=..\..
>
> rem ==== MOD PATH CONFIGURATIONS END ===
> rem ====================================
>
> 2011/9/16 Alexander Davidson <aldavid...@gmail.com>
>
> > Please elaborate AndreaZzZ. If you have successfully managed to compile
> > SDK_LightmappedGeneric on a multi-core system then prey tell!
> >
> > I have tried a multitude of different configurations and settings and
> > still haven't managed to get a successful compile.
> >
> > The problem is with shadercompile.exe itself, I am not the only one to
> have
> > experienced this issue. Normally most people don't ever recompile
> > SDK_lightmappedgeneric as they have no use for it (indeed it is only the
> > very large shaders that cause shadercompile.exe to crash). However, I do,
> > as I have crucial tweaks that I want to implement to finish off this mod
> > that I have been working on since 2007.
> >
> > -Alex
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >
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> End of hlcoders Digest, Vol 6, Issue 14
> ***************************************
>



-- 
-Alex Davidson (aldavid...@gmail.com)
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