Just to chime in, I am getting exactly the same problem since the last update (Even when running as administrator).
On Sat, Sep 17, 2011 at 5:27 PM, <hlcoders-requ...@list.valvesoftware.com>wrote: > Send hlcoders mailing list submissions to > hlcoders@list.valvesoftware.com > > To subscribe or unsubscribe via the World Wide Web, visit > http://list.valvesoftware.com/mailman/listinfo/hlcoders > or, via email, send a message with subject or body 'help' to > hlcoders-requ...@list.valvesoftware.com > > You can reach the person managing the list at > hlcoders-ow...@list.valvesoftware.com > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of hlcoders digest..." > > > Today's Topics: > > 1. Re: ATTN Valve: You broke something... (Tony "omega" Sergi) > 2. Re: ATTN Valve: You broke something... (Tony "omega" Sergi) > 3. Re: ATTN Valve: You broke something... (Priyadarshi Sharma) > 4. Re: Adding new abilities to game movement (Psy_Commando) > 5. Re: [SRC 2007] Problem with shadercompile.exe (AndreaZzZ) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Sat, 17 Sep 2011 18:24:48 +0900 > From: "Tony \"omega\" Sergi" <omegal...@gmail.com> > To: Discussion of Half-Life Programming > <hlcoders@list.valvesoftware.com> > Subject: Re: [hlcoders] ATTN Valve: You broke something... > Message-ID: > <ca+n4znp1anqamt7tmrekugguhcdmq1c19gcs2ctpdgdjchp...@mail.gmail.com > > > Content-Type: text/plain; charset="windows-1252" > > Did you even try it? > > On Sat, Sep 17, 2011 at 12:44 PM, Jonathan White > <killermonke...@gmail.com>wrote: > > > Not only is that the worst response known to mankind?.. but it doesn?t > fix > > anything.**** > > > > ** ** > > > > Sorry to be blunt, but this is clearly something wrong with the .dll > > recently updated by Valve and it is an assertion which (shouldn?t) have > > anything to do with what permissions I am running visual studio with.**** > > > > ** ** > > > > Thanks,**** > > > > Jon**** > > > > ** ** > > > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > http://list.valvesoftware.com/mailman/private/hlcoders/attachments/20110917/4e194c44/attachment-0001.html > > > > ------------------------------ > > Message: 2 > Date: Sat, 17 Sep 2011 18:28:15 +0900 > From: "Tony \"omega\" Sergi" <omegal...@gmail.com> > To: Discussion of Half-Life Programming > <hlcoders@list.valvesoftware.com> > Subject: Re: [hlcoders] ATTN Valve: You broke something... > Message-ID: > <ca+n4znm07a_n5rjr1thptqsclqmtqaiv4qxacs5+fdpi7ep...@mail.gmail.com > > > Content-Type: text/plain; charset="windows-1252" > > And to be clear, that's right click -:> Run As administrator. > > Mflux had the same problem, and this was what fixed it. > Of course this is all under the assumption that you're running a version of > windows that has UAC. > > > On Sat, Sep 17, 2011 at 6:24 PM, Tony "omega" Sergi <omegal...@gmail.com > >wrote: > > > Did you even try it? > > > > On Sat, Sep 17, 2011 at 12:44 PM, Jonathan White < > killermonke...@gmail.com > > > wrote: > > > >> Not only is that the worst response known to mankind?.. but it doesn?t > fix > >> anything.**** > >> > >> ** ** > >> > >> Sorry to be blunt, but this is clearly something wrong with the .dll > >> recently updated by Valve and it is an assertion which (shouldn?t) have > >> anything to do with what permissions I am running visual studio > with.**** > >> > >> ** ** > >> > >> Thanks,**** > >> > >> Jon**** > >> > >> ** ** > >> > >> > > > > > -- > -Tony > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > http://list.valvesoftware.com/mailman/private/hlcoders/attachments/20110917/36127820/attachment-0001.html > > > > ------------------------------ > > Message: 3 > Date: Sat, 17 Sep 2011 19:06:37 +0530 > From: Priyadarshi Sharma <priyadarshi...@gmail.com> > To: Discussion of Half-Life Programming > <hlcoders@list.valvesoftware.com> > Subject: Re: [hlcoders] ATTN Valve: You broke something... > Message-ID: > <CAMDStNmJh4Jc-GdfiVA1uZ+nebUr2d3PZB=Qk+huYx7YpJ=j...@mail.gmail.com > > > Content-Type: text/plain; charset=windows-1252 > > I am having the same problem and running VS as administrator doesn't fix > it. > > On Sat, Sep 17, 2011 at 2:58 PM, Tony "omega" Sergi <omegal...@gmail.com> > wrote: > > And to be clear, that's right click -:> Run As administrator. > > > > Mflux had the same problem, and this was what fixed it. > > Of course this is all under the assumption that you're running a version > of > > windows that has UAC. > > > > > > On Sat, Sep 17, 2011 at 6:24 PM, Tony "omega" Sergi <omegal...@gmail.com > > > > wrote: > >> > >> Did you even try it? > >> > >> On Sat, Sep 17, 2011 at 12:44 PM, Jonathan White > >> <killermonke...@gmail.com> wrote: > >>> > >>> Not only is that the worst response known to mankind?.. but it doesn?t > >>> fix anything. > >>> > >>> > >>> > >>> Sorry to be blunt, but this is clearly something wrong with the .dll > >>> recently updated by Valve and it is an assertion which (shouldn?t) have > >>> anything to do with what permissions I am running visual studio with. > >>> > >>> > >>> > >>> Thanks, > >>> > >>> Jon > >>> > >>> > >> > > > > > > > > -- > > -Tony > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > ------------------------------ > > Message: 4 > Date: Sat, 17 Sep 2011 11:53:09 -0400 > From: Psy_Commando <psycomma...@gmail.com> > To: Discussion of Half-Life Programming > <hlcoders@list.valvesoftware.com> > Subject: Re: [hlcoders] Adding new abilities to game movement > Message-ID: > <cabtrx2bark7mpchyedkrg9a4+pnexks9uoft3y0mw5oivw-...@mail.gmail.com > > > Content-Type: text/plain; charset="iso-8859-1" > > Thanks. > I got my climbing code almost working. > > However, I wonder why when I try to get the player vectors with GetVectors > I > get the eye angles vectors. Anybody knows why ? > > On Tue, Sep 13, 2011 at 7:11 AM, AndreaZzZ <andrea_s...@mail.ru> wrote: > > > Look at C_BasePlayer::CreateMove (client only) and > > CGameMovement::PlayerMove > > > > 2011/9/13 Psy_Commando <psycomma...@gmail.com> > > > >> Hi, I've got yet another question. I'm looking at adding some player > >> abilities like climbing on ledges, covering behind walls and the like. I > >> thought the best way would be to add to gamemovement, but its highly > >> complicated in there, I'm not sure where to start, or how the actual > >> movement is calculated/stored/used. Anybody got tips about that ? > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > http://list.valvesoftware.com/mailman/private/hlcoders/attachments/20110917/fcb43858/attachment-0001.html > > > > ------------------------------ > > Message: 5 > Date: Sat, 17 Sep 2011 20:27:35 +0400 > From: AndreaZzZ <andrea_s...@mail.ru> > To: Discussion of Half-Life Programming > <hlcoders@list.valvesoftware.com> > Subject: Re: [hlcoders] [SRC 2007] Problem with shadercompile.exe > Message-ID: > <CA+cTPd2+OuFc_hR_+BzszPNCEENOFbgp6yDaFv33NSL51Kd=r...@mail.gmail.com > > > Content-Type: text/plain; charset="iso-8859-1" > > Yes, multicore. I dont know how, but i just compiled it. You cant compile > only SDK_LightmappedGeneric? Maybe your path to shadercompile.exe broken? > My Settings: > rem ================================ > rem ==== MOD PATH CONFIGURATIONS === > > rem == Set the absolute path to your mod's game directory here == > rem == Note that this path needs does not support long file/directory names > == > rem == So instead of a path such as "C:\Program > Files\Steam\steamapps\mymod" > == > rem == you need to find the 8.3 abbreviation for the directory name using > 'dir /x' == > rem == and set the directory to something like > C:\PROGRA~2\Steam\steamapps\sourcemods\mymod == > set GAMEDIR=D:\PROGRA~2\Steam\steamapps\sourcemods\*** > rem == Set the relative path to SourceSDK\bin\orangebox\bin == > rem == As above, this path does not support long directory names or spaces > == > rem == e.g. ..\..\..\..\..\PROGRA~2\Steam\steamapps\<USER > NAME>\sourcesdk\bin\orangebox\bin == > set > > SDKBINDIR=..\..\..\..\..\PROGRA~2\Steam\steamapps\***\sourcesdk\bin\orangebox\bin > > rem == Set the Path to your mods root source code == > rem this should already be correct, accepts relative paths only! > set SOURCEDIR=..\.. > > rem ==== MOD PATH CONFIGURATIONS END === > rem ==================================== > > 2011/9/16 Alexander Davidson <aldavid...@gmail.com> > > > Please elaborate AndreaZzZ. If you have successfully managed to compile > > SDK_LightmappedGeneric on a multi-core system then prey tell! > > > > I have tried a multitude of different configurations and settings and > > still haven't managed to get a successful compile. > > > > The problem is with shadercompile.exe itself, I am not the only one to > have > > experienced this issue. Normally most people don't ever recompile > > SDK_lightmappedgeneric as they have no use for it (indeed it is only the > > very large shaders that cause shadercompile.exe to crash). However, I do, > > as I have crucial tweaks that I want to implement to finish off this mod > > that I have been working on since 2007. > > > > -Alex > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > http://list.valvesoftware.com/mailman/private/hlcoders/attachments/20110917/fc338b59/attachment.html > > > > ------------------------------ > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > End of hlcoders Digest, Vol 6, Issue 14 > *************************************** > -- -Alex Davidson (aldavid...@gmail.com)
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders