See how CBaseEntity::TraceAttackToTriggers (ai_basenpc.cpp) is used for
details on using traces with triggers.


Kind regards,
*Saul Rennison*


On 17 October 2011 18:43, Jan Hartung <jan.hart...@gmx.de> wrote:

> Hi all,****
>
> ** **
>
> I’m currently trying to accomplish something like a UTIL_TraceHull which
> tells me if the trace hits a trigger_hurt entity or not. I may be mistaken,
> but since those aren’t solid just using UTIL_TraceHull shouldn’t be usable
> for this matter. What I’m currently thinking of is iterating through all
> trigger_hurt entites on the current map and checking if my hull intersects
> with it when I move the hull from a start point to an end point. While this
> should work and also shouldn’t create any performance problems I get the
> impression that there must be a better way to do this. So the question is:
> does anyone know an already existing way to check if it intersects with a
> trigger_hurt when I move a hull through the game world?****
>
> ** **
>
> Jan****
>
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