No problem. Have fun coding!
Kind regards, *Saul Rennison* On 17 October 2011 19:41, Jan Hartung <jan.hart...@gmx.de> wrote: > Thanks Saul,**** > > ** ** > > Using enginetrace->EnumerateEntities along with a Ray_t as initialized in > UTIL_TraceHull and a custom implementation of IEntityEnumerator. Haven’t > tested it yet, but it should work.**** > > ** ** > > Kind regards,**** > > Jan**** > > ** ** > > *Von:* hlcoders-boun...@list.valvesoftware.com [mailto: > hlcoders-boun...@list.valvesoftware.com] *Im Auftrag von *Saul Rennison > *Gesendet:* Montag, 17. Oktober 2011 19:51 > *An:* Discussion of Half-Life Programming > *Betreff:* Re: [hlcoders] [Source 2007] Tracing a hull into a trigger_hurt > **** > > ** ** > > See how CBaseEntity::TraceAttackToTriggers (ai_basenpc.cpp) is used for > details on using traces with triggers. > **** > > ** ** > > ** ** > > Kind regards,**** > > *Saul Rennison* > > **** > > On 17 October 2011 18:43, Jan Hartung <jan.hart...@gmx.de> wrote:**** > > Hi all,**** > > **** > > I’m currently trying to accomplish something like a UTIL_TraceHull which > tells me if the trace hits a trigger_hurt entity or not. I may be mistaken, > but since those aren’t solid just using UTIL_TraceHull shouldn’t be usable > for this matter. What I’m currently thinking of is iterating through all > trigger_hurt entites on the current map and checking if my hull intersects > with it when I move the hull from a start point to an end point. While this > should work and also shouldn’t create any performance problems I get the > impression that there must be a better way to do this. So the question is: > does anyone know an already existing way to check if it intersects with a > trigger_hurt when I move a hull through the game world?**** > > **** > > Jan**** > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > **** > > ** ** > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >
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