It would be possible to create your own model loading code by simply making
a new entity (i.e. prop_custom) and then in your client Render code, fill a
mesh with the vertices, and Draw.

As for custom rendering, try your own shader.


Kind regards,
*Saul Rennison*


On 19 October 2011 10:42, Face book <timothy123...@hotmail.com> wrote:

>  I'm relatively new to Source SDK (only been playing around with it for a
> couple of months) but have been using C++ for 2 years (mainly DirectX)
> through Windows of course (though temporary problem with the Boot/BCD folder
> being deleted, I'm running from a Linux disk on my laptop)
>
>
> Why is there still a few problems with char * to wchar_t problems still
> around, everyone always uses multibyte.
>
> And is it possible to either paste or create some more code in relation to
> model rendering and loading?
>
> Just in case anyones heard of it, NEVER go there, its a complete waste of
> time:
> http://www.productreview.com.au/p/dick-smith-electronics.htmlonics/<http://www.productreview.com.au/p/dick-smith-electronics/>
> Acrethaen
>
>
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