It would be possible to create your own model loading code by simply making a new entity (i.e. prop_custom) and then in your client Render code, fill a mesh with the vertices, and Draw.
As for custom rendering, try your own shader. Kind regards, *Saul Rennison* On 19 October 2011 10:42, Face book <timothy123...@hotmail.com> wrote: > I'm relatively new to Source SDK (only been playing around with it for a > couple of months) but have been using C++ for 2 years (mainly DirectX) > through Windows of course (though temporary problem with the Boot/BCD folder > being deleted, I'm running from a Linux disk on my laptop) > > > Why is there still a few problems with char * to wchar_t problems still > around, everyone always uses multibyte. > > And is it possible to either paste or create some more code in relation to > model rendering and loading? > > Just in case anyones heard of it, NEVER go there, its a complete waste of > time: > http://www.productreview.com.au/p/dick-smith-electronics.htmlonics/<http://www.productreview.com.au/p/dick-smith-electronics/> > Acrethaen > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >
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