Source uses primarily char, const char, and string_t (typedef const char) in 
the bulk of its code, but wchar_t is used primarily for strings that 
potentially use Unicode, such as VGUI's localization.

I haven't been in the code for a while, but I think the conversions are 
accomplished by STRING( char ).

On Oct 19, 2011, at 2:00 PM, hlcoders-requ...@list.valvesoftware.com wrote:

> 
> 
> ------------------------------
> 
> Message: 2
> Date: Wed, 19 Oct 2011 22:42:20 +1300
> From: Face book <timothy123...@hotmail.com>
> To: <hlcoders@list.valvesoftware.com>
> Subject: [hlcoders] Conversions and  wchar_t
> Message-ID: <bay147-w603ded3931de5ea4499055b5...@phx.gbl>
> Content-Type: text/plain; charset="iso-8859-1"
> 
> 
> I'm relatively new to Source SDK (only been playing around with it for a 
> couple of months) but have been using C++ for 2 years (mainly DirectX) 
> through Windows of course (though temporary problem with the Boot/BCD folder 
> being deleted, I'm running from a Linux disk on my laptop)
> 
> 
> Why is there still a few problems with char * to wchar_t problems still 
> around, everyone always uses multibyte.
> 
> And is it possible to either paste or create some more code in relation to 
> model rendering and loading?
> 
> Just in case anyones heard of it, NEVER go there, its a complete waste of 
> time: 
> 
> http://www.productreview.com.au/p/dick-smith-electronics.htmlonics/
> Acrethaen
> 
>                                         
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> 
> ------------------------------
> 
> Message: 3
> Date: Wed, 19 Oct 2011 05:24:40 -0700 (PDT)
> From: "Adam \"amckern\" McKern" <amck...@yahoo.com>
> To: Discussion of Half-Life Programming
>       <hlcoders@list.valvesoftware.com>
> Subject: Re: [hlcoders] Conversions and  wchar_t
> Message-ID:
>       <1319027080.9190.yahoomail...@web160709.mail.bf1.yahoo.com>
> Content-Type: text/plain; charset="iso-8859-1"
> 
> Tricky Dicky :) Better to go to jay car, or Turks - they have what your after 
> - but now i am taking this topic off topic.
> 
> ?
> --------
> Owner Nigredo Studios http://www.nigredostudios.com
> 
> 
>> ________________________________
>> From: Face book <timothy123...@hotmail.com>
>> To: hlcoders@list.valvesoftware.com
>> Sent: Wednesday, 19 October 2011 8:42 PM
>> Subject: [hlcoders] Conversions and  wchar_t
>> 
>> 
>> 
>> I'm relatively new to Source SDK (only been playing around with it for a 
>> couple of months) but have been using C++ for 2 years (mainly DirectX) 
>> through Windows of course (though temporary problem with the Boot/BCD folder 
>> being deleted, I'm running from a Linux disk on my laptop)
>> 
>> 
>> Why is there still a few problems with char * to wchar_t problems still 
>> around, everyone always uses multibyte.
>> 
>> And is it possible to either paste or create some more code in relation to 
>> model rendering and loading?
>> 
>> Just in case anyones heard of it, NEVER go there, its a complete waste of 
>> time: 
>> http://www.productreview.com.au/p/dick-smith-electronics.htmlonics/
>> Acrethaen
>> 
>> 
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> 
>> 
>> 
>> 
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> 
> ------------------------------
> 
> Message: 4
> Date: Wed, 19 Oct 2011 14:02:37 +0100
> From: Saul Rennison <saul.renni...@gmail.com>
> To: Discussion of Half-Life Programming
>       <hlcoders@list.valvesoftware.com>
> Subject: Re: [hlcoders] Conversions and wchar_t
> Message-ID:
>       <cad6yl_xbtl2mb586sw+apbxvy84m0xveur4zc3zs4efu8ih...@mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
> 
> It would be possible to create your own model loading code by simply making
> a new entity (i.e. prop_custom) and then in your client Render code, fill a
> mesh with the vertices, and Draw.
> 
> As for custom rendering, try your own shader.
> 
> 
> Kind regards,
> *Saul Rennison*
> 
> 
> On 19 October 2011 10:42, Face book <timothy123...@hotmail.com> wrote:
> 
>> I'm relatively new to Source SDK (only been playing around with it for a
>> couple of months) but have been using C++ for 2 years (mainly DirectX)
>> through Windows of course (though temporary problem with the Boot/BCD folder
>> being deleted, I'm running from a Linux disk on my laptop)
>> 
>> 
>> Why is there still a few problems with char * to wchar_t problems still
>> around, everyone always uses multibyte.
>> 
>> And is it possible to either paste or create some more code in relation to
>> model rendering and loading?
>> 
>> Just in case anyones heard of it, NEVER go there, its a complete waste of
>> time:
>> http://www.productreview.com.au/p/dick-smith-electronics.htmlonics/<http://www.productreview.com.au/p/dick-smith-electronics/>
>> Acrethaen
>> 
>> 
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> 
>> 
>> 
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> 
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> 
> 
> 
> End of hlcoders Digest, Vol 7, Issue 20
> ***************************************


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