cool, thanks for uncovering that bug!
I usually use LX, LY, LZ to extract root motion from the animation so
that may be why I've not seen it in any of my animations.
On 23/10/2011 5:38 AM, Maxime Lebled wrote:
Hello again,
I found the cause of the problem yesterday. A single sequence that
goes far away from the origin will throw out the precision of all the
others!
If I compiled 2 sequences that stayed close to 0,0,0, they would be
fine, but as soon as I added a third that went to 30k,0,0, the jitter
would be so strong the first two sequences would go all over the place.
After further testing, the "long distance" sequences can be segregated
in another animation MDL, where they don't affect the others — so you
can put an $include in the first mdl's QC.
/~Maxime Lebled <http://www.maxofs2d.net/>/
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