cool, thanks for uncovering that bug!
I usually use LX, LY, LZ to extract root motion from the animation so that may be why I've not seen it in any of my animations.


On 23/10/2011 5:38 AM, Maxime Lebled wrote:
Hello again,

I found the cause of the problem yesterday. A single sequence that goes far away from the origin will throw out the precision of all the others!

If I compiled 2 sequences that stayed close to 0,0,0, they would be fine, but as soon as I added a third that went to 30k,0,0, the jitter would be so strong the first two sequences would go all over the place.

After further testing, the "long distance" sequences can be segregated in another animation MDL, where they don't affect the others — so you can put an $include in the first mdl's QC.


/~Maxime Lebled <http://www.maxofs2d.net/>/



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