Thanks, but I was pretty much expecting that the viewangles were affected to the player's entity somewhere. I'm not sure where to look though.
I noticed that setting third person platformer to 1 stops the problem, until you set it back to 0. On Mon, Nov 7, 2011 at 5:17 AM, Saul Rennison <saul.renni...@gmail.com>wrote: > Looks like your hitboxes are using pitch from m_angViewAngles, or that you > have a SetAbsAngles(m_angViewAngles) somewhere. > > > Kind regards, > *Saul Rennison* > > > On 7 November 2011 02:06, Psy_Commando <psycomma...@gmail.com> wrote: > >> Hello, I've been looking around for info on why it does this : >> http://www.youtube.com/watch?v=yP3ZGKfCehQ >> >> Basically the hitboxes are moving with the camera on the y axis and the >> hitboxes get out of sync when I strafe. >> I use a modified Alien Swarm player (not the marine npc), with the hl2mp >> animstates. >> >> Anybody, has an idea where I should look, or how to fix this ? >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >
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