just a thought...spelling error on where the weapon should attach to model?
-----Original Message-----
Date: Sunday, November 27, 2011 5:01:36 pm
To: hlcoders@list.valvesoftware.com
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Subject: hlcoders Digest, Vol 8, Issue 13

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Today's Topics:

   1. Re: npcs not shooting their guns (Saul Rennison)
   2. Re: npcs not shooting their guns (Psy_Commando)
   3. Re: npcs not shooting their guns (Tony "omega" Sergi)
   4. Re: npcs not shooting their guns (Saul Rennison)
   5. Re: npcs not shooting their guns (Psy_Commando)
   6. Re: npcs not shooting their guns (Tony "omega" Sergi)


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Message: 1
Date: Sun, 27 Nov 2011 20:04:12 +0000
From: Saul Rennison <saul.renni...@gmail.com>
To: Discussion of Half-Life Programming
        <hlcoders@list.valvesoftware.com>
Subject: Re: [hlcoders] npcs not shooting their guns
Message-ID:
        <cad6yl_vkol4pujufgfpe9ydshens9a3vurwlbhgwfy9zg1d...@mail.gmail.com>
Content-Type: text/plain; charset="iso-8859-1"

Do they even have their weapon equipped?


Kind regards,
*Saul Rennison*


On 27 November 2011 19:57, Psy_Commando <psycomma...@gmail.com> wrote:

> I use a modified version of the asw sdk code, and npcs I imported can't
> seem to fire their weapons : http://www.youtube.com/watch?v=G_6YaQ3ex1I
> I can't figure out why.
>
> _______________________________________________
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> please visit:
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Message: 2
Date: Sun, 27 Nov 2011 15:25:38 -0500
From: Psy_Commando <psycomma...@gmail.com>
To: Discussion of Half-Life Programming
        <hlcoders@list.valvesoftware.com>
Subject: Re: [hlcoders] npcs not shooting their guns
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        <CABTrx2B0O=mnksk0pfvsu4vk0utgy4ktjw-wqiv6448wvzz...@mail.gmail.com>
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yeah, they have smg1

On Sun, Nov 27, 2011 at 3:04 PM, Saul Rennison <saul.renni...@gmail.com>wrote:

> Do they even have their weapon equipped?
>
>
> Kind regards,
> *Saul Rennison*
>
>
> On 27 November 2011 19:57, Psy_Commando <psycomma...@gmail.com> wrote:
>
>> I use a modified version of the asw sdk code, and npcs I imported can't
>> seem to fire their weapons : http://www.youtube.com/watch?v=G_6YaQ3ex1I
>> I can't figure out why.
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>>
>
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> please visit:
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Message: 3
Date: Mon, 28 Nov 2011 06:43:40 +0900
From: "Tony \"omega\" Sergi" <omegal...@gmail.com>
To: Discussion of Half-Life Programming
        <hlcoders@list.valvesoftware.com>
Subject: Re: [hlcoders] npcs not shooting their guns
Message-ID:
        <ca+n4znmrex+avokr7-7qpooo8yfcqzpzsn+vdwejucokbbh...@mail.gmail.com>
Content-Type: text/plain; charset="iso-8859-1"

I'm not entirely sure because it was hard to read, but if you fix all of
the errors in the console spam, you might solve your issue...


On Mon, Nov 28, 2011 at 5:25 AM, Psy_Commando <psycomma...@gmail.com> wrote:

> yeah, they have smg1
>
>
> On Sun, Nov 27, 2011 at 3:04 PM, Saul Rennison <saul.renni...@gmail.com>wrote:
>
>> Do they even have their weapon equipped?
>>
>>
>> Kind regards,
>> *Saul Rennison*
>>
>
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Message: 4
Date: Sun, 27 Nov 2011 21:57:18 +0000
From: Saul Rennison <saul.renni...@gmail.com>
To: Discussion of Half-Life Programming
        <hlcoders@list.valvesoftware.com>
Subject: Re: [hlcoders] npcs not shooting their guns
Message-ID:
        <cad6yl_uqu9kqkw_mmolbpscabsqxcvwbfuto8t7zhzwf512...@mail.gmail.com>
Content-Type: text/plain; charset="iso-8859-1"

Why are they not holding a weapon then?


Kind regards,
*Saul Rennison*


On 27 November 2011 20:25, Psy_Commando <psycomma...@gmail.com> wrote:

> yeah, they have smg1
>
>
> On Sun, Nov 27, 2011 at 3:04 PM, Saul Rennison <saul.renni...@gmail.com>wrote:
>
>> Do they even have their weapon equipped?
>>
>>
>> Kind regards,
>> *Saul Rennison*
>>
>>
>> On 27 November 2011 19:57, Psy_Commando <psycomma...@gmail.com> wrote:
>>
>>>  I use a modified version of the asw sdk code, and npcs I imported can't
>>> seem to fire their weapons : http://www.youtube.com/watch?v=G_6YaQ3ex1I
>>> I can't figure out why.
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>>
>>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>>
>
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Message: 5
Date: Sun, 27 Nov 2011 17:37:01 -0500
From: Psy_Commando <psycomma...@gmail.com>
To: Discussion of Half-Life Programming
        <hlcoders@list.valvesoftware.com>
Subject: Re: [hlcoders] npcs not shooting their guns
Message-ID:
        <cabtrx2bowa3zosppvjark1snrajj7hpn-w2po+nq5mdtyb2...@mail.gmail.com>
Content-Type: text/plain; charset="iso-8859-1"

They are holding a weapon, its just underground.

About the errors, I don't know, those are asserts mostly having to do with
the stunstick and the combine soldier model.

These 2 are repeated infinitely :
"
e:\project sfr local\asw_sfr\src\game\client\clientleafsystem.cpp (2315) :
Assertion Failed: VectorsAreEqual( vecTestMaxs, pInfo->m_vecAbsMaxs, 1e-3 )
e:\project sfr local\asw_sfr\src\game\server\baseanimating.cpp (1960) :
Couldn't find attachment forward on skeleton Combine_Soldier.mdl for object
comb1
"
But I'm pretty sure its some kind of conflict in the ai or weapon.

On Sun, Nov 27, 2011 at 4:43 PM, Tony "omega" Sergi <omegal...@gmail.com>wrote:

> I'm not entirely sure because it was hard to read, but if you fix all of
> the errors in the console spam, you might solve your issue...
>
>
>
> On Mon, Nov 28, 2011 at 5:25 AM, Psy_Commando <psycomma...@gmail.com>wrote:
>
>> yeah, they have smg1
>>
>>
>> On Sun, Nov 27, 2011 at 3:04 PM, Saul Rennison 
>> <saul.renni...@gmail.com>wrote:
>>
>>> Do they even have their weapon equipped?
>>>
>>>
>>> Kind regards,
>>> *Saul Rennison*
>>>
>>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>
--------


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