Probably, but the models are just placeholders, so I'm not too worried
about the looks.

On Mon, Nov 28, 2011 at 12:49 PM, ninjaofsa...@gmail.com <
ninjaofsa...@gmail.com> wrote:

> just a thought...spelling error on where the weapon should attach to model?
> -----Original Message-----
> Date: Sunday, November 27, 2011 5:01:36 pm
> To: hlcoders@list.valvesoftware.com
> From: hlcoders-requ...@list.valvesoftware.com
> Subject: hlcoders Digest, Vol 8, Issue 13
>
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> Today's Topics:
>
>   1. Re: npcs not shooting their guns (Saul Rennison)
>   2. Re: npcs not shooting their guns (Psy_Commando)
>   3. Re: npcs not shooting their guns (Tony "omega" Sergi)
>   4. Re: npcs not shooting their guns (Saul Rennison)
>   5. Re: npcs not shooting their guns (Psy_Commando)
>   6. Re: npcs not shooting their guns (Tony "omega" Sergi)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Sun, 27 Nov 2011 20:04:12 +0000
> From: Saul Rennison <saul.renni...@gmail.com>
> To: Discussion of Half-Life Programming
>        <hlcoders@list.valvesoftware.com>
> Subject: Re: [hlcoders] npcs not shooting their guns
> Message-ID:
>        <cad6yl_vkol4pujufgfpe9ydshens9a3vurwlbhgwfy9zg1d...@mail.gmail.com
> >
> Content-Type: text/plain; charset="iso-8859-1"
>
> Do they even have their weapon equipped?
>
>
> Kind regards,
> *Saul Rennison*
>
>
> On 27 November 2011 19:57, Psy_Commando <psycomma...@gmail.com> wrote:
>
> > I use a modified version of the asw sdk code, and npcs I imported can't
> > seem to fire their weapons : http://www.youtube.com/watch?v=G_6YaQ3ex1I
> > I can't figure out why.
> >
> > _______________________________________________
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> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
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> >
> >
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> ------------------------------
>
> Message: 2
> Date: Sun, 27 Nov 2011 15:25:38 -0500
> From: Psy_Commando <psycomma...@gmail.com>
> To: Discussion of Half-Life Programming
>        <hlcoders@list.valvesoftware.com>
> Subject: Re: [hlcoders] npcs not shooting their guns
> Message-ID:
>        <CABTrx2B0O=mnksk0pfvsu4vk0utgy4ktjw-wqiv6448wvzz...@mail.gmail.com
> >
> Content-Type: text/plain; charset="iso-8859-1"
>
> yeah, they have smg1
>
> On Sun, Nov 27, 2011 at 3:04 PM, Saul Rennison <saul.renni...@gmail.com
> >wrote:
>
> > Do they even have their weapon equipped?
> >
> >
> > Kind regards,
> > *Saul Rennison*
> >
> >
> > On 27 November 2011 19:57, Psy_Commando <psycomma...@gmail.com> wrote:
> >
> >> I use a modified version of the asw sdk code, and npcs I imported can't
> >> seem to fire their weapons : http://www.youtube.com/watch?v=G_6YaQ3ex1I
> >> I can't figure out why.
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >>
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
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> ------------------------------
>
> Message: 3
> Date: Mon, 28 Nov 2011 06:43:40 +0900
> From: "Tony \"omega\" Sergi" <omegal...@gmail.com>
> To: Discussion of Half-Life Programming
>        <hlcoders@list.valvesoftware.com>
> Subject: Re: [hlcoders] npcs not shooting their guns
> Message-ID:
>        <ca+n4znmrex+avokr7-7qpooo8yfcqzpzsn+vdwejucokbbh...@mail.gmail.com
> >
> Content-Type: text/plain; charset="iso-8859-1"
>
> I'm not entirely sure because it was hard to read, but if you fix all of
> the errors in the console spam, you might solve your issue...
>
>
> On Mon, Nov 28, 2011 at 5:25 AM, Psy_Commando <psycomma...@gmail.com>
> wrote:
>
> > yeah, they have smg1
> >
> >
> > On Sun, Nov 27, 2011 at 3:04 PM, Saul Rennison <saul.renni...@gmail.com
> >wrote:
> >
> >> Do they even have their weapon equipped?
> >>
> >>
> >> Kind regards,
> >> *Saul Rennison*
> >>
> >
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> ------------------------------
>
> Message: 4
> Date: Sun, 27 Nov 2011 21:57:18 +0000
> From: Saul Rennison <saul.renni...@gmail.com>
> To: Discussion of Half-Life Programming
>        <hlcoders@list.valvesoftware.com>
> Subject: Re: [hlcoders] npcs not shooting their guns
> Message-ID:
>        <cad6yl_uqu9kqkw_mmolbpscabsqxcvwbfuto8t7zhzwf512...@mail.gmail.com
> >
> Content-Type: text/plain; charset="iso-8859-1"
>
> Why are they not holding a weapon then?
>
>
> Kind regards,
> *Saul Rennison*
>
>
> On 27 November 2011 20:25, Psy_Commando <psycomma...@gmail.com> wrote:
>
> > yeah, they have smg1
> >
> >
> > On Sun, Nov 27, 2011 at 3:04 PM, Saul Rennison <saul.renni...@gmail.com
> >wrote:
> >
> >> Do they even have their weapon equipped?
> >>
> >>
> >> Kind regards,
> >> *Saul Rennison*
> >>
> >>
> >> On 27 November 2011 19:57, Psy_Commando <psycomma...@gmail.com> wrote:
> >>
> >>>  I use a modified version of the asw sdk code, and npcs I imported
> can't
> >>> seem to fire their weapons :
> http://www.youtube.com/watch?v=G_6YaQ3ex1I
> >>> I can't figure out why.
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>>
> >>>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >>
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
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> ------------------------------
>
> Message: 5
> Date: Sun, 27 Nov 2011 17:37:01 -0500
> From: Psy_Commando <psycomma...@gmail.com>
> To: Discussion of Half-Life Programming
>        <hlcoders@list.valvesoftware.com>
> Subject: Re: [hlcoders] npcs not shooting their guns
> Message-ID:
>        <cabtrx2bowa3zosppvjark1snrajj7hpn-w2po+nq5mdtyb2...@mail.gmail.com
> >
> Content-Type: text/plain; charset="iso-8859-1"
>
> They are holding a weapon, its just underground.
>
> About the errors, I don't know, those are asserts mostly having to do with
> the stunstick and the combine soldier model.
>
> These 2 are repeated infinitely :
> "
> e:\project sfr local\asw_sfr\src\game\client\clientleafsystem.cpp (2315) :
> Assertion Failed: VectorsAreEqual( vecTestMaxs, pInfo->m_vecAbsMaxs, 1e-3 )
> e:\project sfr local\asw_sfr\src\game\server\baseanimating.cpp (1960) :
> Couldn't find attachment forward on skeleton Combine_Soldier.mdl for object
> comb1
> "
> But I'm pretty sure its some kind of conflict in the ai or weapon.
>
> On Sun, Nov 27, 2011 at 4:43 PM, Tony "omega" Sergi <omegal...@gmail.com
> >wrote:
>
> > I'm not entirely sure because it was hard to read, but if you fix all of
> > the errors in the console spam, you might solve your issue...
> >
> >
> >
> > On Mon, Nov 28, 2011 at 5:25 AM, Psy_Commando <psycomma...@gmail.com
> >wrote:
> >
> >> yeah, they have smg1
> >>
> >>
> >> On Sun, Nov 27, 2011 at 3:04 PM, Saul Rennison <saul.renni...@gmail.com
> >wrote:
> >>
> >>> Do they even have their weapon equipped?
> >>>
> >>>
> >>> Kind regards,
> >>> *Saul Rennison*
> >>>
> >>
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >
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