Probably, but the models are just placeholders, so I'm not too worried about the looks.
On Mon, Nov 28, 2011 at 12:49 PM, ninjaofsa...@gmail.com < ninjaofsa...@gmail.com> wrote: > just a thought...spelling error on where the weapon should attach to model? > -----Original Message----- > Date: Sunday, November 27, 2011 5:01:36 pm > To: hlcoders@list.valvesoftware.com > From: hlcoders-requ...@list.valvesoftware.com > Subject: hlcoders Digest, Vol 8, Issue 13 > > Send hlcoders mailing list submissions to > hlcoders@list.valvesoftware.com > > To subscribe or unsubscribe via the World Wide Web, visit > http://list.valvesoftware.com/mailman/listinfo/hlcoders > or, via email, send a message with subject or body 'help' to > hlcoders-requ...@list.valvesoftware.com > > You can reach the person managing the list at > hlcoders-ow...@list.valvesoftware.com > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of hlcoders digest..." > > > Today's Topics: > > 1. Re: npcs not shooting their guns (Saul Rennison) > 2. Re: npcs not shooting their guns (Psy_Commando) > 3. Re: npcs not shooting their guns (Tony "omega" Sergi) > 4. Re: npcs not shooting their guns (Saul Rennison) > 5. Re: npcs not shooting their guns (Psy_Commando) > 6. Re: npcs not shooting their guns (Tony "omega" Sergi) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Sun, 27 Nov 2011 20:04:12 +0000 > From: Saul Rennison <saul.renni...@gmail.com> > To: Discussion of Half-Life Programming > <hlcoders@list.valvesoftware.com> > Subject: Re: [hlcoders] npcs not shooting their guns > Message-ID: > <cad6yl_vkol4pujufgfpe9ydshens9a3vurwlbhgwfy9zg1d...@mail.gmail.com > > > Content-Type: text/plain; charset="iso-8859-1" > > Do they even have their weapon equipped? > > > Kind regards, > *Saul Rennison* > > > On 27 November 2011 19:57, Psy_Commando <psycomma...@gmail.com> wrote: > > > I use a modified version of the asw sdk code, and npcs I imported can't > > seem to fire their weapons : http://www.youtube.com/watch?v=G_6YaQ3ex1I > > I can't figure out why. > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > http://list.valvesoftware.com/mailman/private/hlcoders/attachments/20111127/e5a26330/attachment-0001.html > > > > ------------------------------ > > Message: 2 > Date: Sun, 27 Nov 2011 15:25:38 -0500 > From: Psy_Commando <psycomma...@gmail.com> > To: Discussion of Half-Life Programming > <hlcoders@list.valvesoftware.com> > Subject: Re: [hlcoders] npcs not shooting their guns > Message-ID: > <CABTrx2B0O=mnksk0pfvsu4vk0utgy4ktjw-wqiv6448wvzz...@mail.gmail.com > > > Content-Type: text/plain; charset="iso-8859-1" > > yeah, they have smg1 > > On Sun, Nov 27, 2011 at 3:04 PM, Saul Rennison <saul.renni...@gmail.com > >wrote: > > > Do they even have their weapon equipped? > > > > > > Kind regards, > > *Saul Rennison* > > > > > > On 27 November 2011 19:57, Psy_Commando <psycomma...@gmail.com> wrote: > > > >> I use a modified version of the asw sdk code, and npcs I imported can't > >> seem to fire their weapons : http://www.youtube.com/watch?v=G_6YaQ3ex1I > >> I can't figure out why. > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > http://list.valvesoftware.com/mailman/private/hlcoders/attachments/20111127/36b478a0/attachment-0001.html > > > > ------------------------------ > > Message: 3 > Date: Mon, 28 Nov 2011 06:43:40 +0900 > From: "Tony \"omega\" Sergi" <omegal...@gmail.com> > To: Discussion of Half-Life Programming > <hlcoders@list.valvesoftware.com> > Subject: Re: [hlcoders] npcs not shooting their guns > Message-ID: > <ca+n4znmrex+avokr7-7qpooo8yfcqzpzsn+vdwejucokbbh...@mail.gmail.com > > > Content-Type: text/plain; charset="iso-8859-1" > > I'm not entirely sure because it was hard to read, but if you fix all of > the errors in the console spam, you might solve your issue... > > > On Mon, Nov 28, 2011 at 5:25 AM, Psy_Commando <psycomma...@gmail.com> > wrote: > > > yeah, they have smg1 > > > > > > On Sun, Nov 27, 2011 at 3:04 PM, Saul Rennison <saul.renni...@gmail.com > >wrote: > > > >> Do they even have their weapon equipped? > >> > >> > >> Kind regards, > >> *Saul Rennison* > >> > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > http://list.valvesoftware.com/mailman/private/hlcoders/attachments/20111128/57288776/attachment-0001.html > > > > ------------------------------ > > Message: 4 > Date: Sun, 27 Nov 2011 21:57:18 +0000 > From: Saul Rennison <saul.renni...@gmail.com> > To: Discussion of Half-Life Programming > <hlcoders@list.valvesoftware.com> > Subject: Re: [hlcoders] npcs not shooting their guns > Message-ID: > <cad6yl_uqu9kqkw_mmolbpscabsqxcvwbfuto8t7zhzwf512...@mail.gmail.com > > > Content-Type: text/plain; charset="iso-8859-1" > > Why are they not holding a weapon then? > > > Kind regards, > *Saul Rennison* > > > On 27 November 2011 20:25, Psy_Commando <psycomma...@gmail.com> wrote: > > > yeah, they have smg1 > > > > > > On Sun, Nov 27, 2011 at 3:04 PM, Saul Rennison <saul.renni...@gmail.com > >wrote: > > > >> Do they even have their weapon equipped? > >> > >> > >> Kind regards, > >> *Saul Rennison* > >> > >> > >> On 27 November 2011 19:57, Psy_Commando <psycomma...@gmail.com> wrote: > >> > >>> I use a modified version of the asw sdk code, and npcs I imported > can't > >>> seem to fire their weapons : > http://www.youtube.com/watch?v=G_6YaQ3ex1I > >>> I can't figure out why. > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >>> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > http://list.valvesoftware.com/mailman/private/hlcoders/attachments/20111127/3cb9b40a/attachment-0001.html > > > > ------------------------------ > > Message: 5 > Date: Sun, 27 Nov 2011 17:37:01 -0500 > From: Psy_Commando <psycomma...@gmail.com> > To: Discussion of Half-Life Programming > <hlcoders@list.valvesoftware.com> > Subject: Re: [hlcoders] npcs not shooting their guns > Message-ID: > <cabtrx2bowa3zosppvjark1snrajj7hpn-w2po+nq5mdtyb2...@mail.gmail.com > > > Content-Type: text/plain; charset="iso-8859-1" > > They are holding a weapon, its just underground. > > About the errors, I don't know, those are asserts mostly having to do with > the stunstick and the combine soldier model. > > These 2 are repeated infinitely : > " > e:\project sfr local\asw_sfr\src\game\client\clientleafsystem.cpp (2315) : > Assertion Failed: VectorsAreEqual( vecTestMaxs, pInfo->m_vecAbsMaxs, 1e-3 ) > e:\project sfr local\asw_sfr\src\game\server\baseanimating.cpp (1960) : > Couldn't find attachment forward on skeleton Combine_Soldier.mdl for object > comb1 > " > But I'm pretty sure its some kind of conflict in the ai or weapon. > > On Sun, Nov 27, 2011 at 4:43 PM, Tony "omega" Sergi <omegal...@gmail.com > >wrote: > > > I'm not entirely sure because it was hard to read, but if you fix all of > > the errors in the console spam, you might solve your issue... > > > > > > > > On Mon, Nov 28, 2011 at 5:25 AM, Psy_Commando <psycomma...@gmail.com > >wrote: > > > >> yeah, they have smg1 > >> > >> > >> On Sun, Nov 27, 2011 at 3:04 PM, Saul Rennison <saul.renni...@gmail.com > >wrote: > >> > >>> Do they even have their weapon equipped? > >>> > >>> > >>> Kind regards, > >>> *Saul Rennison* > >>> > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -------- > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >
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