I posted this on the valve forums, but without much success. So I'll try here.
Those are converted asw weapons, to be used by a regular player. For some reasons in multiplayer the gun appear to shoot thousands of rounds, while the ammocount is reduced of one. Debbuging for a while showed me that the gun is in fact only shooting once with m_iShots of 1 in the FireBulletsInfo_t. When I set the maxplayer to 1 however, effects stop working, and the gun shoots normally... I don't know what's wrong. But from what I can see its linked to the predictions, since setting cl_predict to 0 fix the bullet spam. Here's a video : http://www.youtube.com/watch?v=Av1Mt6DI2Zw
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