I posted this on the valve forums, but without much success. So I'll try
here.

Those are converted asw weapons, to be used by a regular player.

For some reasons in multiplayer the gun appear to shoot thousands of
rounds, while the ammocount is reduced of one. Debbuging for a while showed
me that the gun is in fact only shooting once with m_iShots of 1 in the
FireBulletsInfo_t.

When I set the maxplayer to 1 however, effects stop working, and the gun
shoots normally...

I don't know what's wrong. But from what I can see its linked to the
predictions, since setting cl_predict to 0 fix the bullet spam.

Here's a video :

http://www.youtube.com/watch?v=Av1Mt6DI2Zw
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