Try moving it further down the hierarchy. For example in: CYourPlayer::FireBullets
On Thursday, December 8, 2011, Psy_Commando <psycomma...@gmail.com> wrote: > Thanks Saul. > I put the code you gave me into the Client-side PrimaryAttack method but it didn't fix the problem. > > Priyadarshi, thanks but this is basically the orignal asw weapons with tweak to be used by the player, so the prediction and network table are all complete. > > On Wed, Dec 7, 2011 at 9:36 PM, Priyadarshi Sharma < priyadarshi...@gmail.com> wrote: >> >> Add your variables to the send/receive and prediction tables. In your case it seems like a variable is getting resetted by server ack, which should have been networked properly. >> For more information - https://developer.valvesoftware.com/wiki/Prediction >> That's all we had to do to make our weapons fire correctly in our multiplayer mod. >> Regards >> Priyadarshi >> >> On Thu, Dec 8, 2011 at 2:51 AM, Saul Rennison <saul.renni...@gmail.com> wrote: >>> >>> In the weapon fire code (client-side), add: >>> if(prediction->IsInPrediction() && !prediction->IsFirstTimePredicted()) >>> return; >>> The problem is, the "weapon fire" code being predicted every frame until it is acknowledged by the server. >>> Good luck with the mod. >>> >>> >>> Kind regards, >>> Saul Rennison >>> >>> >>> On 3 December 2011 19:34, Psy_Commando <psycomma...@gmail.com> wrote: >>>> >>>> I posted this on the valve forums, but without much success. So I'll try here. >>>> >>>> Those are converted asw weapons, to be used by a regular player. >>>> >>>> For some reasons in multiplayer the gun appear to shoot thousands of rounds, while the ammocount is reduced of one. Debbuging for a while showed me that the gun is in fact only shooting once with m_iShots of 1 in the FireBulletsInfo_t. >>>> >>>> When I set the maxplayer to 1 however, effects stop working, and the gun shoots normally... >>>> >>>> I don't know what's wrong. But from what I can see its linked to the predictions, since setting cl_predict to 0 fix the bullet spam. >>>> >>>> Here's a video : >>>> >>>> Weapon problem >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>> >>>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> > > -- Kind regards, *Saul Rennison*
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