Try moving it further down the hierarchy. For example in:
CYourPlayer::FireBullets

On Thursday, December 8, 2011, Psy_Commando <psycomma...@gmail.com> wrote:
> Thanks Saul.
> I put the code you gave me into the Client-side PrimaryAttack method but
it didn't fix the problem.
>
> Priyadarshi, thanks but this is basically the orignal asw weapons with
tweak to be used by the player, so the prediction and network table are all
complete.
>
> On Wed, Dec 7, 2011 at 9:36 PM, Priyadarshi Sharma <
priyadarshi...@gmail.com> wrote:
>>
>> Add your variables to the send/receive and prediction tables. In your
case it seems like a variable is getting resetted by server ack, which
should have been networked properly.
>> For more information -
https://developer.valvesoftware.com/wiki/Prediction
>> That's all we had to do to make our weapons fire correctly in our
multiplayer mod.
>> Regards
>> Priyadarshi
>>
>> On Thu, Dec 8, 2011 at 2:51 AM, Saul Rennison <saul.renni...@gmail.com>
wrote:
>>>
>>> In the weapon fire code (client-side), add:
>>> if(prediction->IsInPrediction() && !prediction->IsFirstTimePredicted())
>>> return;
>>> The problem is, the "weapon fire" code being predicted every frame
until it is acknowledged by the server.
>>> Good luck with the mod.
>>>
>>>
>>> Kind regards,
>>> Saul Rennison
>>>
>>>
>>> On 3 December 2011 19:34, Psy_Commando <psycomma...@gmail.com> wrote:
>>>>
>>>> I posted this on the valve forums, but without much success. So I'll
try here.
>>>>
>>>> Those are converted asw weapons, to be used by a regular player.
>>>>
>>>> For some reasons in multiplayer the gun appear to shoot thousands of
rounds, while the ammocount is reduced of one. Debbuging for a while showed
me that the gun is in fact only shooting once with m_iShots of 1 in the
FireBulletsInfo_t.
>>>>
>>>> When I set the maxplayer to 1 however, effects stop working, and the
gun shoots normally...
>>>>
>>>> I don't know what's wrong. But from what I can see its linked to the
predictions, since setting cl_predict to 0 fix the bullet spam.
>>>>
>>>> Here's a video :
>>>>
>>>> Weapon problem
>>>>
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>>>>
>>>>
>>>
>>>
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>>>
>>
>>
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>>
>
>

-- 


Kind regards,
*Saul Rennison*
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