Use "Modify HL2 Singleplayer" as your Create a Mod option. It should work
exactly like HL2 as far I recall.


Kind regards,
*Saul Rennison*


On 23 December 2011 16:38, Flávio Roberto <feg...@gmail.com> wrote:

> Just to clarify: the problem is that my first step is to "recreate" the
> HL2 environment (map sequence, configurations etc) so I can work on top of
> it. And I'm still struggling with that.
>
>
> Flávio Roberto
> http://www.dcc.ufmg.br/~flavioro/
>
>
>
> 2011/12/23 Flávio Roberto <feg...@gmail.com>
>
>> Oh, that's great! Thank you aVoX and Saul!
>>
>> aVoX, I had already found that folder (\sourcesdk_content\hl2\mapsrc),
>> but there are only some of the maps there. In this case, I believe the
>> option left is to use GCFScape on ...\steamapps\half-life 2 content.gcf and
>> decompile, right?
>>
>> One more thing: the configuration files created by the "Create a Mod"
>> Wizard contain information as if it were based on EP2 (chapters,
>> gameinfo...).
>> Is that because I used the 2007 sdk version? Is there a quick way to
>> reuse all (and only) the HL2 configuration files?
>>
>> Thanks!
>>
>> Flávio Roberto
>> http://www.dcc.ufmg.br/~flavioro/
>>
>>
>>
>> On Fri, Dec 23, 2011 at 5:02 AM, <a...@arcticmail.com> wrote:
>>
>>> Concerning 1. you should take a look in your
>>> "...\SteamApps\<USER>\sourcesdk_content\hl2\mapsrc" directory. All maps are
>>> available in a Hammer-readable VMF.
>>>
>>> aVoX.
>>>
>>>
>>>
>>>
>>>
>>>
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>>
>
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