Hey Saul,

That was what I chose, but the configuration files were all from EP2.
But I have managed to make some progress these days and I got something
working (using GCFScape and tuning the configuration files).

Now, to the modding =)
Thanks everyone and a late merry xmas!



Flávio Roberto
http://www.dcc.ufmg.br/~flavioro/



On Fri, Dec 23, 2011 at 7:51 PM, Saul Rennison <saul.renni...@gmail.com>wrote:

> Use "Modify HL2 Singleplayer" as your Create a Mod option. It should work
> exactly like HL2 as far I recall.
>
>
> Kind regards,
> *Saul Rennison*
>
>
>
> On 23 December 2011 16:38, Flávio Roberto <feg...@gmail.com> wrote:
>
>> Just to clarify: the problem is that my first step is to "recreate" the
>> HL2 environment (map sequence, configurations etc) so I can work on top of
>> it. And I'm still struggling with that.
>>
>>
>> Flávio Roberto
>> http://www.dcc.ufmg.br/~flavioro/
>>
>>
>>
>> 2011/12/23 Flávio Roberto <feg...@gmail.com>
>>
>>> Oh, that's great! Thank you aVoX and Saul!
>>>
>>> aVoX, I had already found that folder (\sourcesdk_content\hl2\mapsrc),
>>> but there are only some of the maps there. In this case, I believe the
>>> option left is to use GCFScape on ...\steamapps\half-life 2 content.gcf and
>>> decompile, right?
>>>
>>> One more thing: the configuration files created by the "Create a Mod"
>>> Wizard contain information as if it were based on EP2 (chapters,
>>> gameinfo...).
>>> Is that because I used the 2007 sdk version? Is there a quick way to
>>> reuse all (and only) the HL2 configuration files?
>>>
>>> Thanks!
>>>
>>> Flávio Roberto
>>> http://www.dcc.ufmg.br/~flavioro/
>>>
>>>
>>>
>>> On Fri, Dec 23, 2011 at 5:02 AM, <a...@arcticmail.com> wrote:
>>>
>>>> Concerning 1. you should take a look in your
>>>> "...\SteamApps\<USER>\sourcesdk_content\hl2\mapsrc" directory. All maps are
>>>> available in a Hammer-readable VMF.
>>>>
>>>> aVoX.
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
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>>>>
>>>
>>
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