Are u SURE that props are serverside? I always thought they are
clientside entities? I remember that empiresmod had a problem reviving
ragdolls

On Sun, Mar 18, 2012 at 11:56 AM, Carlos Sotelo
<charlysot...@hotmail.com> wrote:
> Greetings,
>
> I've been trying to make the player be able to pick-up ragdolls. I already
> included FCAP_IMPULSE_USE for the CRagdollProp::ObjectCap. Thus making them
> "usable". However, I cannot get my custom use function for ragdolls to get
> called.
>
> In the class declaration for CRagdollProp i have:
> void OnUse(CBaseEntity *pActivator,CBaseEntity *pCaller, USE_TYPE useType,
> float value);
>
> for the DataDesc I have:
> DEFINE_USEFUNC( OnUse ),
>
> for its spawn function I added:
> SetUse(&CRagdollProp::OnUse);
>
> Its implementation right now is simply:
>
> void CRagdollProp::OnUse(CBaseEntity *pActivator,CBaseEntity *pCaller,
> USE_TYPE useType, float value) //Underhell
> {
> Msg("My OnUse Called \n");
> }
>
> However, it does not get called ingame when i press E on a ragdoll (even
> though the use sound gets emitted).
>
> Any Ideas?
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders

Reply via email to