Ruined a lot of funny vids for me.-- I don't know about you.. but seeing a group of players shooting at different imaginary ragdolls seems pretty amusing....
On Tue, Mar 20, 2012 at 10:14 AM, Mart-Jan Reeuwijk <mreeu...@yahoo.com> wrote: > I remember very clearly that when I created a video from a recorded demo, > (in which I knew the ragdoll went particularly funny trajectory) that with > the replay of the demo the trajectory was different every time, which was > due that it was not server side decided upon, but by the client. After that, > I called in a couple friends on the server dragged one to low health and > then asked all of them to point where the ragdoll ended up for them after I > shot the rocket. Each pointed to a entirely different spot after.... > > Ruined a lot of funny vids for me. > > ________________________________ > From: Nick <xnicho...@gmail.com> > To: Discussion of Half-Life Programming <hlcoders@list.valvesoftware.com> > Sent: Tuesday, 20 March 2012, 3:39 > Subject: Re: [hlcoders] Picking up server-side ragdolls like a physics prop > > Are u SURE that props are serverside? I always thought they are > clientside entities? I remember that empiresmod had a problem reviving > ragdolls > > On Sun, Mar 18, 2012 at 11:56 AM, Carlos Sotelo > <charlysot...@hotmail.com> wrote: >> Greetings, >> >> I've been trying to make the player be able to pick-up ragdolls. I already >> included FCAP_IMPULSE_USE for the CRagdollProp::ObjectCap. Thus making >> them >> "usable". However, I cannot get my custom use function for ragdolls to get >> called. >> >> In the class declaration for CRagdollProp i have: >> void OnUse(CBaseEntity *pActivator,CBaseEntity *pCaller, USE_TYPE useType, >> float value); >> >> for the DataDesc I have: >> DEFINE_USEFUNC( OnUse ), >> >> for its spawn function I added: >> SetUse(&CRagdollProp::OnUse); >> >> Its implementation right now is simply: >> >> void CRagdollProp::OnUse(CBaseEntity *pActivator,CBaseEntity *pCaller, >> USE_TYPE useType, float value) //Underhell >> { >> Msg("My OnUse Called \n"); >> } >> >> However, it does not get called ingame when i press E on a ragdoll (even >> though the use sound gets emitted). >> >> Any Ideas? >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders