Ruined a lot of funny vids for me.--

I don't know about you.. but seeing a group of players shooting at
different imaginary ragdolls seems pretty amusing....

On Tue, Mar 20, 2012 at 10:14 AM, Mart-Jan Reeuwijk <mreeu...@yahoo.com> wrote:
> I remember very clearly that when I created a video from a recorded demo,
> (in which I knew the ragdoll went particularly funny trajectory) that with
> the replay of the demo the trajectory was different every time, which was
> due that it was not server side decided upon, but by the client. After that,
> I called in a couple friends on the server dragged one to low health and
> then asked all of them to point where the ragdoll ended up for them after I
> shot the rocket. Each pointed to a entirely different spot after....
>
> Ruined a lot of funny vids for me.
>
> ________________________________
> From: Nick <xnicho...@gmail.com>
> To: Discussion of Half-Life Programming <hlcoders@list.valvesoftware.com>
> Sent: Tuesday, 20 March 2012, 3:39
> Subject: Re: [hlcoders] Picking up server-side ragdolls like a physics prop
>
> Are u SURE that props are serverside? I always thought they are
> clientside entities? I remember that empiresmod had a problem reviving
> ragdolls
>
> On Sun, Mar 18, 2012 at 11:56 AM, Carlos Sotelo
> <charlysot...@hotmail.com> wrote:
>> Greetings,
>>
>> I've been trying to make the player be able to pick-up ragdolls. I already
>> included FCAP_IMPULSE_USE for the CRagdollProp::ObjectCap. Thus making
>> them
>> "usable". However, I cannot get my custom use function for ragdolls to get
>> called.
>>
>> In the class declaration for CRagdollProp i have:
>> void OnUse(CBaseEntity *pActivator,CBaseEntity *pCaller, USE_TYPE useType,
>> float value);
>>
>> for the DataDesc I have:
>> DEFINE_USEFUNC( OnUse ),
>>
>> for its spawn function I added:
>> SetUse(&CRagdollProp::OnUse);
>>
>> Its implementation right now is simply:
>>
>> void CRagdollProp::OnUse(CBaseEntity *pActivator,CBaseEntity *pCaller,
>> USE_TYPE useType, float value) //Underhell
>> {
>> Msg("My OnUse Called \n");
>> }
>>
>> However, it does not get called ingame when i press E on a ragdoll (even
>> though the use sound gets emitted).
>>
>> Any Ideas?
>>
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>>
>>
>
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