You are forgiven.
On Mar 29, 2012 2:05 PM, "Tony "omega" Sergi" <omegal...@gmail.com> wrote:

> Minh discovered a *really silly* copy and paste mistake that I made in
> 2008:
>
> inside *viewpostprocess.cpp* --
> static float GetCurrentBloomScale( void )
> {
> *--snip--*
>     //Tony; in multiplayer, get the local player etc.
>     if ( (pLocalPlayer != NULL && pLocalPlayer->m_Local.m_
> TonemapParams.m_flAutoExposureMin > 0.0f) )
>     {
>         flCurrentBloomScale =
> pLocalPlayer->m_Local.m_TonemapParams.m_flAutoExposureMin;
>     }
> *--snip--*
> }
>
> that should be using *m_TonemapParams.m_flBloomScale* not autoexposure ;(
>
> Sorry guys.
>
>
> --
> -Tony
>
>
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