how about giving us a clue when the next update will be out? any chance of getting more and better tools included?
On Thu, Mar 29, 2012 at 1:58 PM, James Pizzurro <ja...@agentredproductions.com> wrote: > You are forgiven. > > On Mar 29, 2012 2:05 PM, "Tony "omega" Sergi" <omegal...@gmail.com> wrote: >> >> Minh discovered a really silly copy and paste mistake that I made in 2008: >> >> inside viewpostprocess.cpp -- >> static float GetCurrentBloomScale( void ) >> { >> --snip-- >> //Tony; in multiplayer, get the local player etc. >> if ( (pLocalPlayer != NULL && pLocalPlayer->m_Local.m_ >> TonemapParams.m_flAutoExposureMin > 0.0f) ) >> { >> flCurrentBloomScale = >> pLocalPlayer->m_Local.m_TonemapParams.m_flAutoExposureMin; >> } >> --snip-- >> } >> >> that should be using m_TonemapParams.m_flBloomScale not autoexposure ;( >> >> Sorry guys. >> >> >> -- >> -Tony >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders