It might be possible with a server plugin, but I don't know whether anyone has updated the the code to work with Portal 2, or whether the API could be used to do what you're trying to do (though I suspect there's a good chance it could). Here are some details anyway: https://developer.valvesoftware.com/wiki/Server_plugins https://developer.valvesoftware.com/wiki/IServerPluginCallbacks
On 4 April 2012 19:32, Garry Newman <garrynew...@gmail.com> wrote: > I don't think it can be done at all tbh > > garry > > > On Wed, Apr 4, 2012 at 10:23 AM, Melissa Zak <miss_bee...@hotmail.com>wrote: > >> Hey garry, thanks for the reply >> >> No. I’m trying to save variables so that my coop maps on my level chooser >> unlock like the Portal 2 coop campaign. >> Game code is out of the question and I prefer not to install .lua. Can it >> be done in a .nut file? >> >> Sorry for bothering y’all, >> Melissa Z. >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
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