Hi,
I'm currently trying to rotate bone in viewmodel. I tried to rotate bone
matrix in ViewModelDrawn via:
    matrix3x4_t matRotation;
    AngleMatrix( QAngle( m_iBoneAngle, 0, 0 ), matRotation );
    ConcatTransforms( pViewModel->GetBone( iBone ), matRotation,
pViewModel->GetBoneForWrite( iBone ) );
According to logs - matrix succesfuly rotate, but i dont have result. Any
ideas, hlcoders?
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