Hi, I'm currently trying to rotate bone in viewmodel. I tried to rotate bone matrix in ViewModelDrawn via: matrix3x4_t matRotation; AngleMatrix( QAngle( m_iBoneAngle, 0, 0 ), matRotation ); ConcatTransforms( pViewModel->GetBone( iBone ), matRotation, pViewModel->GetBoneForWrite( iBone ) ); According to logs - matrix succesfuly rotate, but i dont have result. Any ideas, hlcoders?
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