Thank you, bones rotating now.

2012/4/29 Tero Knuutinen <tero.knuuti...@googlemail.com>

> Where are you doing this. If it's outside
> of C_BaseAnimating::BuildTransformations or ApplyBoneMatrixTransform it
> wont work. You can either do it in ApplyBoneMatrixTransform if it's the
> rootbone or add some virtual function for custom bone transforms.
>
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