Thank you, bones rotating now. 2012/4/29 Tero Knuutinen <tero.knuuti...@googlemail.com>
> Where are you doing this. If it's outside > of C_BaseAnimating::BuildTransformations or ApplyBoneMatrixTransform it > wont work. You can either do it in ApplyBoneMatrixTransform if it's the > rootbone or add some virtual function for custom bone transforms. >
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