Thanks Tony!

What bug does this produce exactly? Broken bonemerging?


Kind regards,
*Saul Rennison*


On 25 May 2012 04:51, Tony "omega" Sergi <omegal...@gmail.com> wrote:

> I sent this to the licensee list, and figured I could also post it here:
>
>
>
> FYI::
> Inside CalcAbsolutePosition()
>
> The following...
> if ( m_iParentAttachment != 0 && (m_pMoveParent->GetFlags() &
> EFL_SETTING_UP_BONES) )
>
> should be..
> if ( m_iParentAttachment != 0 && (m_pMoveParent->GetEFlags() &
> EFL_SETTING_UP_BONES) )
>
>
> Otherwise, it's only valid When a player is On a train in default code. :->
>
> (FL_ONTRAIN = (1<<3) and so is EFL_SETTING_UP_BONES)
>
> --
> -Tony
>
>
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