Thanks Tony! What bug does this produce exactly? Broken bonemerging?
Kind regards, *Saul Rennison* On 25 May 2012 04:51, Tony "omega" Sergi <omegal...@gmail.com> wrote: > I sent this to the licensee list, and figured I could also post it here: > > > > FYI:: > Inside CalcAbsolutePosition() > > The following... > if ( m_iParentAttachment != 0 && (m_pMoveParent->GetFlags() & > EFL_SETTING_UP_BONES) ) > > should be.. > if ( m_iParentAttachment != 0 && (m_pMoveParent->GetEFlags() & > EFL_SETTING_UP_BONES) ) > > > Otherwise, it's only valid When a player is On a train in default code. :-> > > (FL_ONTRAIN = (1<<3) and so is EFL_SETTING_UP_BONES) > > -- > -Tony > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
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