is there any update on when an new sdk can be relased to fix some of
these smaller bugs that keep being found?

On Fri, May 25, 2012 at 4:45 AM, Saul Rennison <saul.renni...@gmail.com> wrote:
> Thanks Tony!
>
> What bug does this produce exactly? Broken bonemerging?
>
>
> Kind regards,
> Saul Rennison
>
>
> On 25 May 2012 04:51, Tony "omega" Sergi <omegal...@gmail.com> wrote:
>>
>> I sent this to the licensee list, and figured I could also post it here:
>>
>>
>>
>> FYI::
>> Inside CalcAbsolutePosition()
>>
>> The following...
>> if ( m_iParentAttachment != 0 && (m_pMoveParent->GetFlags() &
>> EFL_SETTING_UP_BONES) )
>>
>> should be..
>> if ( m_iParentAttachment != 0 && (m_pMoveParent->GetEFlags() &
>> EFL_SETTING_UP_BONES) )
>>
>>
>> Otherwise, it's only valid When a player is On a train in default code.
>> :->
>>
>> (FL_ONTRAIN = (1<<3) and so is EFL_SETTING_UP_BONES)
>>
>> --
>> -Tony
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>
>>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders

Reply via email to