is there any update on when an new sdk can be relased to fix some of these smaller bugs that keep being found?
On Fri, May 25, 2012 at 4:45 AM, Saul Rennison <saul.renni...@gmail.com> wrote: > Thanks Tony! > > What bug does this produce exactly? Broken bonemerging? > > > Kind regards, > Saul Rennison > > > On 25 May 2012 04:51, Tony "omega" Sergi <omegal...@gmail.com> wrote: >> >> I sent this to the licensee list, and figured I could also post it here: >> >> >> >> FYI:: >> Inside CalcAbsolutePosition() >> >> The following... >> if ( m_iParentAttachment != 0 && (m_pMoveParent->GetFlags() & >> EFL_SETTING_UP_BONES) ) >> >> should be.. >> if ( m_iParentAttachment != 0 && (m_pMoveParent->GetEFlags() & >> EFL_SETTING_UP_BONES) ) >> >> >> Otherwise, it's only valid When a player is On a train in default code. >> :-> >> >> (FL_ONTRAIN = (1<<3) and so is EFL_SETTING_UP_BONES) >> >> -- >> -Tony >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders