Hi guys,

Another thing about bots, is that when they are created from plugin, such
as RCBot2, the engine doesn't always run their commands. When you create
listen server in a window and then bring some other window to front,
apparently, bots are trying to move, but they are stucked. I am developing
bots for my thesis, and noticed this strange behaviour.  When bots are
created within server.dll (say with bot console command) this doesn't
happens.
Just wanted you to know.

Cheers,
Borzh.


2012/7/30 Saul Rennison <saul.renni...@gmail.com>

> Thanks for the information, Neico, much appreciated.
>
>
> Kind regards,
> *Saul Rennison*
>
>
>
> On 30 July 2012 22:38, Neico <ad...@neic0.de> wrote:
>
>>  Alfred was referring to the Dedicated Server installation which would
>> mean to put those files mentioned into <HLServer>/orangebox/bin
>> Listen Server's can't be fixed that way unless you've got Steamworks
>> access which allows you to overwrite those for your mod (as things such as
>> dll's are being force overwritten by steam on Game launch).
>>
>>
>> On 30.07.2012 23:24, Saul Rennison wrote:
>>
>> No it wouldn't. The engine links to the steamclient.dll in <your
>> user>/source sdk base 2007/bin, it has nothing to do with your mod.
>>
>> On Monday, July 30, 2012, Michael Kramer wrote:
>>
>>> That would be the sourcemods/yourmod/bin/ directory
>>>
>>> On Mon, Jul 30, 2012 at 2:34 PM, Saul Rennison 
>>> <saul.renni...@gmail.com>wrote:
>>>
>>>> "to your mods install"?
>>>>
>>>>
>>>>  Kind regards,
>>>> *Saul Rennison*
>>>>
>>>>
>>>>
>>>> On 30 July 2012 21:22, Alfred Reynolds <alf...@valvesoftware.com>wrote:
>>>>
>>>>> We will look into this, in the mean time you could try copying
>>>>> steamclient.dll, tier0_s.dll, vstdlib_s.dll and steam.dll from a TF2
>>>>> dedicated server install over to your mods install. That may fix the issue
>>>>> in the interim.
>>>>>
>>>>> - Alfred
>>>>>
>>>>> -----Original Message-----
>>>>> From: hlcoders-boun...@list.valvesoftware.com [mailto:
>>>>> hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jonathan White
>>>>> Sent: Monday, July 30, 2012 9:46 AM
>>>>> To: hlcoders@list.valvesoftware.com
>>>>> Subject: [hlcoders] ATTN Valve: Server browser player count
>>>>> fluctuates/fails with bots
>>>>>
>>>>> Valve,
>>>>>
>>>>> There is a bug with the way the SDK version of the engine reports the
>>>>> amount of players in a server to the server browser and clients
>>>>> attempting to connect. When bots (fake clients) are created using the
>>>>> following command:
>>>>>
>>>>> edict_t *pEdict = engine->CreateFakeClient( "bot" );
>>>>>
>>>>> and subsequently removed with
>>>>>
>>>>> engine->ServerCommand( UTIL_VarArgs( "kickid %d\n", pBot->GetUserID()
>>>>> ) );
>>>>>
>>>>> the instance of the bot still exists in the server browser game info
>>>>> display.... but the bot is properly removed! I verified removal by
>>>>> tracing through the disconnect sequence and saw the edict being freed.
>>>>>
>>>>> This issue seems to have had affected TF2 servers in the past:
>>>>>
>>>>> http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg65375.html
>>>>> It was also posted on this board as well:
>>>>>
>>>>> http://www.mail-archive.com/hlcoders@list.valvesoftware.com/msg02321.html
>>>>>
>>>>> What ends of happening is that if you add enough bots over the course
>>>>> of the server being active, you will fill your server even though no
>>>>> one is playing in it currently. The server actively refuses
>>>>> connections to incoming clients with the Game Info display showing
>>>>> some ridiculous number like 24/16 players with the list dominated by
>>>>> the names of bots that have been removed from the server long ago.
>>>>>
>>>>> I believe porting your fix from the TF2 engine to the SDK engine will
>>>>> fix this issue quite easily. Right now, it is impacting our mod
>>>>> significantly since we are debuting bots :'(
>>>>>
>>>>> Thanks,
>>>>> Jonathan White
>>>>> GoldenEye: Source
>>>>>
>>>>> _______________________________________________
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>>>>> please visit:
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>>>>>
>>>>>
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>>>>>
>>>>
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>>>>
>>>>
>>>
>>>
>>>  --
>>> *Michael Kramer, Software Engineer & SEO Expert*
>>> http://www.siosphere.com | kra...@siosphere.com
>>>  *[c] 801-530-9454*
>>> *
>>> *
>>> *
>>> *
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>>
>> --
>>
>>
>>  Kind regards,
>> *Saul Rennison*
>>
>>
>> _______________________________________________
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>> please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
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>>
>>
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