The animstates override player angles, if I remember correctly. You may
want to check it out.

On Fri, Aug 17, 2012 at 1:05 PM, Michael Kramer
<gameexpertmas...@gmail.com>wrote:

> I've been trying for the past few days to implement a "barrel roll"
> function, by applying a transform on the player angles, but no matter what
> I do, the angles never seem to update.
>
> I've tried implementing it in several places, including gamemovement.cpp,
> and even setting the player angles to all 0, doesn't affect a thing.
>
> I've tried tracing through my code, and it seems that the value gets
> saved, but nothing ever updates on the player in-game.
>
> I'm wondering if there is something in the code that is overriding my set
> angles, I've traced through and cannot seem to find anything involving
> playermovement or the player itself that is modifying the angles.
>
> Thanks,
>
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