The animstates override player angles, if I remember correctly. You may want to check it out.
On Fri, Aug 17, 2012 at 1:05 PM, Michael Kramer <gameexpertmas...@gmail.com>wrote: > I've been trying for the past few days to implement a "barrel roll" > function, by applying a transform on the player angles, but no matter what > I do, the angles never seem to update. > > I've tried implementing it in several places, including gamemovement.cpp, > and even setting the player angles to all 0, doesn't affect a thing. > > I've tried tracing through my code, and it seems that the value gets > saved, but nothing ever updates on the player in-game. > > I'm wondering if there is something in the code that is overriding my set > angles, I've traced through and cannot seem to find anything involving > playermovement or the player itself that is modifying the angles. > > Thanks, > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
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