Hello,

I'm resuming development in a long-abandoned singleplayer mod for HL1.
Since we heavily rely in VGUI menus, the server must know when they are
closed by the client so the appropiate flag is unset in CBasePlayer's
savedata and we don't have weird bugs when loading a game that was saved
while a menu was open. Until now I have been using Client_Commands for
this, but is there a more elegant approach?

Cheers.
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