I would also very much like to know this, as all of Cry of Fear's development relied on client commands for client->server communication. However, as far as I can tell from briefly looking through projects like TFC, it seems to use the same method of faking client commands. I'm 80% sure it's not possible to use any method, but would love to be proved wrong. From: r2d2r...@gmail.com Date: Sat, 25 Aug 2012 19:38:06 +0200 To: hlcoders@list.valvesoftware.com Subject: [hlcoders] GoldSrc Client -> Server communication?
Hello, I'm resuming development in a long-abandoned singleplayer mod for HL1. Since we heavily rely in VGUI menus, the server must know when they are closed by the client so the appropiate flag is unset in CBasePlayer's savedata and we don't have weird bugs when loading a game that was saved while a menu was open. Until now I have been using Client_Commands for this, but is there a more elegant approach? Cheers. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
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