I would also very much like to know this, as all of Cry of Fear's development 
relied on client commands for client->server communication. However, as far as 
I can tell from briefly looking through projects like TFC, it seems to use the 
same method of faking client commands. I'm 80% sure it's not possible to use 
any method, but would love to be proved wrong.
From: r2d2r...@gmail.com
Date: Sat, 25 Aug 2012 19:38:06 +0200
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] GoldSrc Client -> Server communication?

Hello,
I'm resuming development in a long-abandoned singleplayer mod for HL1. Since we 
heavily rely in VGUI menus, the server must know when they are closed by the 
client so the appropiate flag is unset in CBasePlayer's savedata and we don't 
have weird bugs when loading a game that was saved while a menu was open. Until 
now I have been using Client_Commands for this, but is there a more elegant 
approach?


Cheers.

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