Using DrawSetTextureRGBA for drawing is no problem for me with CEF. Why can't you use it exactly?
On Sunday, August 26, 2012, Andrew McWatters wrote: > I wanted to write my own chromiumembedded implementation (because > Awesomium is for chumpiums) and so I checked out the procedural material > article here: > https://developer.valvesoftware.com/wiki/Procedural_Materials > > Unfortunately the example code doesn't seem to be working. Are procedural > textures broken in 2007? I can't really result to using DrawSetTextureRGBA, > so if this doesn't work, it's a bust. > > Andrew > -- Kind regards, *Saul Rennison*
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