Using DrawSetTextureRGBA for drawing is no problem for me with CEF. Why
can't you use it exactly?

On Sunday, August 26, 2012, Andrew McWatters wrote:

> I wanted to write my own chromiumembedded implementation (because
> Awesomium is for chumpiums) and so I checked out the procedural material
> article here:
> https://developer.valvesoftware.com/wiki/Procedural_Materials
>
> Unfortunately the example code doesn't seem to be working. Are procedural
> textures broken in 2007? I can't really result to using DrawSetTextureRGBA,
> so if this doesn't work, it's a bust.
>
> Andrew
>


-- 


Kind regards,
*Saul Rennison*
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders

Reply via email to