They're both procedural. either making a material proxy with a textureregenerator, or using DrawSetTextureRGBA, which does the same thing. -Tony
On Tue, Aug 28, 2012 at 2:25 AM, Saul Rennison <saul.renni...@gmail.com>wrote: > Using DrawSetTextureRGBA for drawing is no problem for me with CEF. Why > can't you use it exactly? > > On Sunday, August 26, 2012, Andrew McWatters wrote: > >> I wanted to write my own chromiumembedded implementation (because >> Awesomium is for chumpiums) and so I checked out the procedural material >> article here: >> https://developer.valvesoftware.com/wiki/Procedural_Materials >> >> Unfortunately the example code doesn't seem to be working. Are procedural >> textures broken in 2007? I can't really result to using DrawSetTextureRGBA, >> so if this doesn't work, it's a bust. >> >> Andrew >> > > > -- > > > Kind regards, > *Saul Rennison* > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > -- -Tony
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