They're both procedural.
either making a material proxy with a textureregenerator, or using
DrawSetTextureRGBA, which does the same thing.
-Tony


On Tue, Aug 28, 2012 at 2:25 AM, Saul Rennison <saul.renni...@gmail.com>wrote:

> Using DrawSetTextureRGBA for drawing is no problem for me with CEF. Why
> can't you use it exactly?
>
> On Sunday, August 26, 2012, Andrew McWatters wrote:
>
>> I wanted to write my own chromiumembedded implementation (because
>> Awesomium is for chumpiums) and so I checked out the procedural material
>> article here:
>> https://developer.valvesoftware.com/wiki/Procedural_Materials
>>
>> Unfortunately the example code doesn't seem to be working. Are procedural
>> textures broken in 2007? I can't really result to using DrawSetTextureRGBA,
>> so if this doesn't work, it's a bust.
>>
>> Andrew
>>
>
>
> --
>
>
> Kind regards,
> *Saul Rennison*
>
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>


-- 
-Tony
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