Well I think if you have a bit of an understanding (know about editcts, and the interfaces imported from the engine and so on) that's a good start.
You can use the Counter-Strike Source example plugin from the Source SDK but you'll probably want to take that base plugin file and drop it into the code from here: http://hg.alliedmods.net/hl2sdks/hl2sdk-csgo/ That repo has the most up-to-date code to work with (a lot of interfaces in the Source SDK haven't been updated in a while). On 30 August 2012 21:44, Stuart Blackler <stu...@sblackler.net> wrote: > I have a tiny bit. Nothing too substantial though. > > Is there an official SDK/Plugin sample for CSGO like there was for CSS? > > > Message: 2 > Date: Wed, 29 Aug 2012 21:16:17 +1000 > From: Tom Schumann <schumann....@gmail.com> > To: Discussion of Half-Life Programming > <hlcoders@list.valvesoftware.com> > Subject: Re: [hlcoders] Starting Server Plugins > Message-ID: > <CAOJq5NhAHGjqW-tC3USFFHrJL7VDHfT= > xrhk5i54pcnqy1n...@mail.gmail.com> > Content-Type: text/plain; charset="iso-8859-1" > > Have you ever done any GoldSource/Source programming before? > > On 29 August 2012 11:40, Stuart Blackler <stu...@sblackler.net> wrote: > > > Hey all,**** > > > > ** ** > > > > I would like to develop a Server Plugin for CSGO. I just wondered > > where I get started? I have good coding knowledge etc.**** > > > > ** ** > > > > Thanks for any help in advance,**** > > > > Stu**** > > > > ** ** > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > >
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