Why not use SourceMod <http://www.sourcemod.net/>? (requires the nightly
snapshops of both MetaMod Source and SourceMod developer builds for CS:GO I
believe.)

That's the only real way to do things nowadays in my opinion.

If you really need C++ then make a MetaMod:Source plugin so that you don't
need to redo all the vtable hooking and bookkeeping etc.

- Riley

On Thu, Aug 30, 2012 at 5:53 AM, Tom Schumann <schumann....@gmail.com>wrote:

> Well I think if you have a bit of an understanding (know about editcts,
> and the interfaces imported from the engine and so on) that's a good start.
>
> You can use the Counter-Strike Source example plugin from the Source SDK
> but you'll probably want to take that base plugin file and drop it into the
> code from here:  http://hg.alliedmods.net/hl2sdks/hl2sdk-csgo/
> That repo has the most up-to-date code to work with (a lot of interfaces
> in the Source SDK haven't been updated in a while).
>
>
> On 30 August 2012 21:44, Stuart Blackler <stu...@sblackler.net> wrote:
>
>> I have a tiny bit. Nothing too substantial though.
>>
>> Is there an official SDK/Plugin sample for CSGO like there was for CSS?
>>
>>
>> Message: 2
>> Date: Wed, 29 Aug 2012 21:16:17 +1000
>> From: Tom Schumann <schumann....@gmail.com>
>> To: Discussion of Half-Life Programming
>>         <hlcoders@list.valvesoftware.com>
>> Subject: Re: [hlcoders] Starting Server Plugins
>> Message-ID:
>>         <CAOJq5NhAHGjqW-tC3USFFHrJL7VDHfT=
>> xrhk5i54pcnqy1n...@mail.gmail.com>
>> Content-Type: text/plain; charset="iso-8859-1"
>>
>> Have you ever done any GoldSource/Source programming before?
>>
>> On 29 August 2012 11:40, Stuart Blackler <stu...@sblackler.net> wrote:
>>
>> > Hey all,****
>> >
>> > ** **
>> >
>> > I would like to develop a Server Plugin for CSGO. I just wondered
>> > where I get started? I have good coding knowledge etc.****
>> >
>> > ** **
>> >
>> > Thanks for any help in advance,****
>> >
>> > Stu****
>> >
>> > ** **
>> >
>> > _______________________________________________
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>> >
>> >
>> >
>>
>>
>>
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>
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