Why not use SourceMod <http://www.sourcemod.net/>? (requires the nightly snapshops of both MetaMod Source and SourceMod developer builds for CS:GO I believe.)
That's the only real way to do things nowadays in my opinion. If you really need C++ then make a MetaMod:Source plugin so that you don't need to redo all the vtable hooking and bookkeeping etc. - Riley On Thu, Aug 30, 2012 at 5:53 AM, Tom Schumann <schumann....@gmail.com>wrote: > Well I think if you have a bit of an understanding (know about editcts, > and the interfaces imported from the engine and so on) that's a good start. > > You can use the Counter-Strike Source example plugin from the Source SDK > but you'll probably want to take that base plugin file and drop it into the > code from here: http://hg.alliedmods.net/hl2sdks/hl2sdk-csgo/ > That repo has the most up-to-date code to work with (a lot of interfaces > in the Source SDK haven't been updated in a while). > > > On 30 August 2012 21:44, Stuart Blackler <stu...@sblackler.net> wrote: > >> I have a tiny bit. Nothing too substantial though. >> >> Is there an official SDK/Plugin sample for CSGO like there was for CSS? >> >> >> Message: 2 >> Date: Wed, 29 Aug 2012 21:16:17 +1000 >> From: Tom Schumann <schumann....@gmail.com> >> To: Discussion of Half-Life Programming >> <hlcoders@list.valvesoftware.com> >> Subject: Re: [hlcoders] Starting Server Plugins >> Message-ID: >> <CAOJq5NhAHGjqW-tC3USFFHrJL7VDHfT= >> xrhk5i54pcnqy1n...@mail.gmail.com> >> Content-Type: text/plain; charset="iso-8859-1" >> >> Have you ever done any GoldSource/Source programming before? >> >> On 29 August 2012 11:40, Stuart Blackler <stu...@sblackler.net> wrote: >> >> > Hey all,**** >> > >> > ** ** >> > >> > I would like to develop a Server Plugin for CSGO. I just wondered >> > where I get started? I have good coding knowledge etc.**** >> > >> > ** ** >> > >> > Thanks for any help in advance,**** >> > >> > Stu**** >> > >> > ** ** >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> > >> > >> > >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
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