Crap, wrong thread.... sorry. That's what I get for responding via cell phone lol. On Oct 3, 2012 2:00 PM, "Cale Dunlap" <cale.dun...@gmail.com> wrote:
> I haven't personally done what you're trying to do, but perhaps looking at > bone followers would provide some insight. I'm not sure if they'll address > what you're asking. Other members of the list can correct me if I'm wrong. > I've actually been curious about this myself. > On Oct 1, 2012 4:29 PM, <tja...@comcast.net> wrote: > >> Thanks for the help on the objective entity, i got it working! I didn't >> wanna send two messages.. >> My next question is about player models. In HL1 the client can set there >> player model to whatever models they had installed, and any other clients >> that didn't have the model they just appeared as the default player model. >> I'd like to implement this in HL2. I allowed clients to set there model >> to anything, which does a (late) precache so the model actually shows up. >> But other clients get the "error.mdl" model - anytime to change this? >> >> Thanks >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >>
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