i am not sure... but someone did a mod where weapons were added on the
player back.

Also, I knew of amodeler named Flare and who was able to set the
attachment point on the prop.. And that attachment point on the prop
determined where the model was attached to the player.

If the prop is setup correctly, it should be perfectly setup when
attached to a player with HLMV, no code would be required.
http://www.halfwit-2.com/?page=resources&action=view&item=14

On Sat, Nov 24, 2012 at 11:19 AM, Jan Hartung <jan.hart...@gmx.de> wrote:
> I’ve been trying different things now, but none of them work as they are
> supposed to.
>
>
>
> A combination of LookupAttachment and GetAttachment and setting the origin
> and angles of the entity I want to attach to the player to what
> GetAttachment returned followed by a call to FollowEntity does not help. The
> entity seems to be glued to the players feet then.
>
> Calling SetParent and afterwards SetParentAttachment yields better results.
> The entity is shown on the attachment point and moves completely relative to
> the player. The problem here is, that the weapon is no longer in the
> player’s hands and the whole player model jerks around. Additionally the
> console prints the error message “*** ERROR: Bone access not allowed (entity
> 1:player)”. I tried to solve that by calling PushAllowBoneAccess on the
> player (client side). Doesn’t help, the error message does not disappear and
> the player keeps on jerking around.
>
>
>
> Any ideas?
>
>
>
> Jan
>
>
>
>
>
> Von: hlcoders-boun...@list.valvesoftware.com
> [mailto:hlcoders-boun...@list.valvesoftware.com] Im Auftrag von Cale Dunlap
> Gesendet: Mittwoch, 3. Oktober 2012 20:21
> An: Discussion of Half-Life Programming
> Betreff: Re: [hlcoders] Show a model on the player
>
>
>
> I haven't personally done what you're trying to do, but perhaps looking at
> bone followers would provide some insight. I'm not sure if they'll address
> what you're asking. Other members of the list can correct me if I'm wrong.
> I've actually been curious about this myself.
>
>
>
> Cale
>
> On Thursday, September 27, 2012, Jan Hartung wrote:
>
> Hi,
>
>
>
> I’m trying to render different items (models) on the player model. The
> player model has been set up with various attachments where I could render
> the items. My problem is that I couldn’t find a way to attach an item to any
> of the attachment points. The net doesn’t really help with this and I
> couldn’t find the code used to show the weapons on the player models. Any
> hints on how to render models on attachment points?
>
>
>
> Jan
>
>
>
>
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