Thanks Nick, the page you linked to might help. I'll check it in detail later.
Jan -----Ursprüngliche Nachricht----- Von: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] Im Auftrag von Nick Gesendet: Freitag, 30. November 2012 17:50 An: Discussion of Half-Life Programming Betreff: Re: [hlcoders] Show a model on the player i am not sure... but someone did a mod where weapons were added on the player back. Also, I knew of amodeler named Flare and who was able to set the attachment point on the prop.. And that attachment point on the prop determined where the model was attached to the player. If the prop is setup correctly, it should be perfectly setup when attached to a player with HLMV, no code would be required. http://www.halfwit-2.com/?page=resources&action=view&item=14 On Sat, Nov 24, 2012 at 11:19 AM, Jan Hartung <jan.hart...@gmx.de> wrote: > Ive been trying different things now, but none of them work as they > are supposed to. > > > > A combination of LookupAttachment and GetAttachment and setting the > origin and angles of the entity I want to attach to the player to what > GetAttachment returned followed by a call to FollowEntity does not > help. The entity seems to be glued to the players feet then. > > Calling SetParent and afterwards SetParentAttachment yields better results. > The entity is shown on the attachment point and moves completely > relative to the player. The problem here is, that the weapon is no > longer in the players hands and the whole player model jerks around. > Additionally the console prints the error message *** ERROR: Bone > access not allowed (entity 1:player). I tried to solve that by > calling PushAllowBoneAccess on the player (client side). Doesnt help, > the error message does not disappear and the player keeps on jerking around. > > > > Any ideas? > > > > Jan > > > > > > Von: hlcoders-boun...@list.valvesoftware.com > [mailto:hlcoders-boun...@list.valvesoftware.com] Im Auftrag von Cale > Dunlap > Gesendet: Mittwoch, 3. Oktober 2012 20:21 > An: Discussion of Half-Life Programming > Betreff: Re: [hlcoders] Show a model on the player > > > > I haven't personally done what you're trying to do, but perhaps > looking at bone followers would provide some insight. I'm not sure if > they'll address what you're asking. Other members of the list can correct me if I'm wrong. > I've actually been curious about this myself. > > > > Cale > > On Thursday, September 27, 2012, Jan Hartung wrote: > > Hi, > > > > Im trying to render different items (models) on the player model. The > player model has been set up with various attachments where I could > render the items. My problem is that I couldnt find a way to attach > an item to any of the attachment points. The net doesnt really help > with this and I couldnt find the code used to show the weapons on the > player models. Any hints on how to render models on attachment points? > > > > Jan > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders