Overriding C_BaseEntity::ShouldDraw should do the trick for you. It should look something like:
bool C_MyEntity::ShouldDraw() { return BaseClass::ShouldDraw() && GetParentEntity() != C_BasePlayer::GetLocalPlayer(); } *(GetParentEntity may be the wrong name for method)* Kind regards, Saul Rennison On 26 February 2013 13:34, Jan Hartung <jan.hart...@gmx.de> wrote: > Hi list,**** > > ** ** > > This might be easy to achieve but I did not come across anything that > helps me while searching the net, wiki and SDK.**** > > Some time ago I asked how it would be possible to attach a model to a > player and the bonemerge solution I got from here works just as it should. > The only problem left now is that the player which carries that model sees > it floating for example in front of them when it’s attached to their hand. > Is there any way from keeping the engine from rendering an entity for the > player it is attached to?**** > > ** ** > > Jan**** > > ** ** > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders