After looking up the functions, I believe GetMoveParent is the correct method (not GetParentEntity)
Kind regards, Saul Rennison On 26 February 2013 13:39, Saul Rennison <saul.renni...@gmail.com> wrote: > Overriding C_BaseEntity::ShouldDraw should do the trick for you. It should > look something like: > > bool C_MyEntity::ShouldDraw() > { > return BaseClass::ShouldDraw() && GetParentEntity() != > C_BasePlayer::GetLocalPlayer(); > } > > *(GetParentEntity may be the wrong name for method)* > > > > > Kind regards, > Saul Rennison > > > On 26 February 2013 13:34, Jan Hartung <jan.hart...@gmx.de> wrote: > >> Hi list,**** >> >> ** ** >> >> This might be easy to achieve but I did not come across anything that >> helps me while searching the net, wiki and SDK.**** >> >> Some time ago I asked how it would be possible to attach a model to a >> player and the bonemerge solution I got from here works just as it should. >> The only problem left now is that the player which carries that model sees >> it floating for example in front of them when it’s attached to their hand. >> Is there any way from keeping the engine from rendering an entity for the >> player it is attached to?**** >> >> ** ** >> >> Jan**** >> >> ** ** >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> >
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