Hi everyone, Does anyone of you know where/how hitboxes for players are being calculated/set in the code and if there is a max value for its size?
I'm having troubles where I'm using a larger then average model for the player without any bones and where the engine always uses a smaller (looks like a default sized) hitbox. I've tried setting hitboxes in the qc file and they show up correctly in the modelviewer yet in the game they're not being used. Any ideas why? Also is there a way to display/debug hitboxes for other players? Thanks in advance and have a nice day, Tobias
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