You probably haven't adjusted the bounding box. Check out your game
rules and look for "ViewVectors".
Ben
Tobias <m...@tobiasbaumann.net> wrote:
Already try that and it only shows the local hitboxes for me. I mean
it displays the proper hitboxes the same way they're displayed in the
modelviewer. However these are totally ignored for actual hit
detection when I fire on the player. :(
Check this screenshot: http://i.imgur.com/KGJ1Kys.jpg
Thats with "sv_showhitboxes 1". If I fire on the model with another
client the bullets go right trough the model until about half the
vertical size of it. Or in other words if I fire at the base/lower
part I get hits and everything above is ignored. Since the model is
pretty large/high I'm guessing that there might be some maximum height
value for the hitbox? Or for the collision box? A standard playermodel
reaches until about the middle of the cactus.
Best regards,
Tobias
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