You probably haven't adjusted the bounding box. Check out your game rules and look for "ViewVectors".

Ben

Tobias <m...@tobiasbaumann.net> wrote:
Already try that and it only shows the local hitboxes for me. I mean it displays the proper hitboxes the same way they're displayed in the modelviewer. However these are totally ignored for actual hit detection when I fire on the player. :(
Check this screenshot: http://i.imgur.com/KGJ1Kys.jpg
Thats with "sv_showhitboxes 1". If I fire on the model with another client the bullets go right trough the model until about half the vertical size of it. Or in other words if I fire at the base/lower part I get hits and everything above is ignored. Since the model is pretty large/high I'm guessing that there might be some maximum height value for the hitbox? Or for the collision box? A standard playermodel reaches until about the middle of the cactus.
Best regards,
Tobias

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