Would it work to send a different command that when called just calls 'retry' and whatever else you need to call?
On 10 August 2013 22:16, Saint Thoth (hotmail) <st_th...@hotmail.com> wrote: > ** > For about a decade now, we've had issues when multiple players try to > reconnect to our mod's servers at the same time... And the solution, for > about a decade, was to delay their reconnection, simply by having the > server send the client a disconnect, some waits, and a retry command. > Worked just fine... > > But now that Steam Pipe is here, the retry command is illegal to send to > clients. I thought of exec'ing a special cfg file on patched clients > instead, but exec is also illegal command. (Which seems silly, given that > the server can send any number of commands to make your game unplayable. > Hell, with client.dll commands, we could delete your Windows system folder, > re-write your registry, or crash your system any number of ways, if we > wanted to... But gods forbid we send a "retry" command.) > > So I'm wondering how we could go about adding a command to do a disconnect > followed by a delayed reconnect. Hopefully something as simple as having > the client send commands to his own console - and hopefully not something > so hacky as grabbing the process ID and sending keyboard commands to it. > > Thanks in advance for any advice you can provide, > - Thothie > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
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