Sounds like a good idea, but what's the potential catch?

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On Sep 11, 2013, at 10:28 AM, "Neico" <ad...@neic0.de> wrote:

> Something that I thought about just now is the following:
> Wouldn't it be nice if mods would be able to use things like the Steam
> Cloud?
> 
> This could be archived trough the following way: make a wrapper inside
> the engine to map the Cloud the following way:
> /<source 2013 cloud root>
>    <mod folder>
>        <cfg>
>        <...>
> 
> All the engine wrapper would need to do is make sure that each mod only
> can see it's own folder when it accesses the cloud functions.
> I know that not all of the api functions can be implemented that way but
> it sure would give the modding community some sugar to consider moving
> to source 2013 after all...
> The workshop for example can be arranged trough this way as well, you
> just have to seperate the mod files by tags (which the engine is able to
> create trough the wrapper)
> 
> I'm not saying that it's a must have, but having that being done some
> day would certainly appeal to some people (and not force everyone to
> move their mod into the greenlight procedure)
> As I said, just a random idea that I came up with.
> 
> Feel free to discuss about it, maybe someone beside me has more ideas in
> this regard.
> 
> Kind Regards,
> Neico
> 
> PS: I noticed that the steam api headers on the git repos aren't up to
> date with the ones available at steamworks, maybe consider updating
> these with the next code update? (if it's necessary then I'll also make
> an issue on github about it)
> 
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