My biggest wish for the Source Steam API is to be able to query what button
is bound to the screenshot button so that I can display that shortcut
in-game. It defaults to F12 so I've hard-coded F12 in my strings file, but
if the user changes it, it'll be wrong.

Either that, or a way to upload the F5 screenshots to the Steam game
screenshot service.

(I realize this is only tangentially about Steam Cloud, sorry if I derail
the thread.)


2013/9/11 M B <playerz...@live.com>

> Sounds like a good idea, but what's the potential catch?
>
> Sent from my iPod
>
> On Sep 11, 2013, at 10:28 AM, "Neico" <ad...@neic0.de> wrote:
>
> > Something that I thought about just now is the following:
> > Wouldn't it be nice if mods would be able to use things like the Steam
> > Cloud?
> >
> > This could be archived trough the following way: make a wrapper inside
> > the engine to map the Cloud the following way:
> > /<source 2013 cloud root>
> >    <mod folder>
> >        <cfg>
> >        <...>
> >
> > All the engine wrapper would need to do is make sure that each mod only
> > can see it's own folder when it accesses the cloud functions.
> > I know that not all of the api functions can be implemented that way but
> > it sure would give the modding community some sugar to consider moving
> > to source 2013 after all...
> > The workshop for example can be arranged trough this way as well, you
> > just have to seperate the mod files by tags (which the engine is able to
> > create trough the wrapper)
> >
> > I'm not saying that it's a must have, but having that being done some
> > day would certainly appeal to some people (and not force everyone to
> > move their mod into the greenlight procedure)
> > As I said, just a random idea that I came up with.
> >
> > Feel free to discuss about it, maybe someone beside me has more ideas in
> > this regard.
> >
> > Kind Regards,
> > Neico
> >
> > PS: I noticed that the steam api headers on the git repos aren't up to
> > date with the ones available at steamworks, maybe consider updating
> > these with the next code update? (if it's necessary then I'll also make
> > an issue on github about it)
> >
> > _______________________________________________
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> >
>
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