My biggest wish for the Source Steam API is to be able to query what button is bound to the screenshot button so that I can display that shortcut in-game. It defaults to F12 so I've hard-coded F12 in my strings file, but if the user changes it, it'll be wrong.
Either that, or a way to upload the F5 screenshots to the Steam game screenshot service. (I realize this is only tangentially about Steam Cloud, sorry if I derail the thread.) 2013/9/11 M B <playerz...@live.com> > Sounds like a good idea, but what's the potential catch? > > Sent from my iPod > > On Sep 11, 2013, at 10:28 AM, "Neico" <ad...@neic0.de> wrote: > > > Something that I thought about just now is the following: > > Wouldn't it be nice if mods would be able to use things like the Steam > > Cloud? > > > > This could be archived trough the following way: make a wrapper inside > > the engine to map the Cloud the following way: > > /<source 2013 cloud root> > > <mod folder> > > <cfg> > > <...> > > > > All the engine wrapper would need to do is make sure that each mod only > > can see it's own folder when it accesses the cloud functions. > > I know that not all of the api functions can be implemented that way but > > it sure would give the modding community some sugar to consider moving > > to source 2013 after all... > > The workshop for example can be arranged trough this way as well, you > > just have to seperate the mod files by tags (which the engine is able to > > create trough the wrapper) > > > > I'm not saying that it's a must have, but having that being done some > > day would certainly appeal to some people (and not force everyone to > > move their mod into the greenlight procedure) > > As I said, just a random idea that I came up with. > > > > Feel free to discuss about it, maybe someone beside me has more ideas in > > this regard. > > > > Kind Regards, > > Neico > > > > PS: I noticed that the steam api headers on the git repos aren't up to > > date with the ones available at steamworks, maybe consider updating > > these with the next code update? (if it's necessary then I'll also make > > an issue on github about it) > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > -- Jorge "Vino" RodrÃguez [ Tw <http://twitter.com/vinobs> | Fb <http://www.facebook.com/bsvino> | G+<http://www.google.com/profiles/bs.vino>| Ht <http://vinoisnotouzo.com> ]
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders