Hello,

I'm trying to use the cloaking shader to make a player semi-invisible in my 
multiplayer mod, but when I add the EF_NOSHADOW effect to the player (while 
toggling the cloaked texture with m_nSkin), I still see the player's shadow 
when I view it from thirdperson mode.  I also tried returning FALSE/NONE in 
clientleadsystem.cpp: ShouldRenderableReceiveShadow() and c_hl2mp_player.cpp: 
ShouldReceiveProjectedTextures(), but also had no luck.  In addition, I tried 
some QC commands like $doesnotcastshadow, and $shadowlod, but couldn't get the 
desired result using those techniques either.

Any ideas?

I heard that Garry's Mod has a Lua binding like SetColor(r,g,b,a) that does the 
trick, but I can't find a functional equivalent in the SDK. (SetColor/A doesn't 
appear to affect non-sprites)

On a side note, I heard that GM's SetColor can actually apply a tint to 
entities...  Any ideas how that works?

Thanks,
Eric

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