Worked like a charm, thank you. On Thu, Sep 12, 2013 at 11:52:35AM +0900, Tony "omega" Sergi wrote: > Accidentally submitted before by mistake. > anyway, override shadowcasttype so that while it's cloaked it reutns > shadows_none, otherwise do normal behaviour. > > virtual ShadowType_t ShadowCastType() > { > if cloaked return SHADOWS_NONE; > else return normal stuff > } > > > On Thu, Sep 12, 2013 at 11:50 AM, Tony "omega" Sergi > <omegal...@gmail.com>wrote: > > > virtual ShadowType_t ShadowCastType() > > > > > > On Thu, Sep 12, 2013 at 10:01 AM, <eric.br...@dnbrown.net> wrote: > > > >> Hello, > >> > >> I'm trying to use the cloaking shader to make a player semi-invisible in > >> my multiplayer mod, but when I add the EF_NOSHADOW effect to the player > >> (while toggling the cloaked texture with m_nSkin), I still see the player's > >> shadow when I view it from thirdperson mode. I also tried returning > >> FALSE/NONE in clientleadsystem.cpp: ShouldRenderableReceiveShadow() and > >> c_hl2mp_player.cpp: ShouldReceiveProjectedTextures(), but also had no luck. > >> In addition, I tried some QC commands like $doesnotcastshadow, and > >> $shadowlod, but couldn't get the desired result using those techniques > >> either. > >> > >> Any ideas? > >> > >> I heard that Garry's Mod has a Lua binding like SetColor(r,g,b,a) that > >> does the trick, but I can't find a functional equivalent in the SDK. > >> (SetColor/A doesn't appear to affect non-sprites) > >> > >> On a side note, I heard that GM's SetColor can actually apply a tint to > >> entities... Any ideas how that works? > >> > >> Thanks, > >> Eric > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > >> > >> > > > > > > -- > > -Tony > > > > > > -- > -Tony
> _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders